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  • Tuesday, 14. August 2018 00:27
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5.0 Operative/Scoundrel

Valour0 Comments

Operative  / Scoundrel 

  • Sneak has been merged into Stealth and is now always active, turning stealthed Operatives/Scoundrels invisible unless enemy players have talents to increase stealth detection.
  • Slice Droid was removed but Operatives/Scoundrels still have the 60 second mez from stealth for non-droids.
  • Cover has been removed, it is now a baseline for Snipers/Gunslingers only.
  • Snipe/Charged Burst, a 30 meter attack, was removed because the Operative/Scoundrel is a melee class; it is only usable by Snipers/Gunslingers now.
Merged abilities
  • Stealth UPDATED
     
    Stealth
    Activates your stealth generator, increasing your stealth level by 15 and making you and your companion difficult to detect. Movement speed is reduced to 85% of normal while in stealth. Most hostile actions and taking cover will break Stealth. Your companion will not react to enemy attacks while in stealth.
  • Sneak REMOVED
     
    Sneak
    Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode.
  • Stealth UPDATED
     
    Stealth
    Activates your stealth generator, increasing your stealth level by 15 and making you and your companion difficult to detect. Movement speed is reduced to 85% of normal while in stealth. Most hostile actions and taking cover will break Stealth. Your companion will not react to enemy attacks while in stealth.
  • Sneak REMOVED
     
    Sneak
    Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode.
Removed abilities
  • Take Cover REMOVED
     
    Take Cover
    Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.
  • Crouch REMOVED
     
    Crouch
    Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
  • Snipe REMOVED
     
    Snipe
    Shoots a target for <<1>> weapon damage.
  • Slice Droid REMOVED
     
    Slice Droid
    Hacks a droid, incapacitating it for 60 seconds. While sliced, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be sliced at a time.
  • Take Cover REMOVED
     
    Take Cover
    Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.
  • Crouch REMOVED
     
    Crouch
    Crouches in place, taking cover if used behind an object that provides cover. Crouching enables the use of cover-only abilities, and so long as you remain down behind a cover object, most ranged attackers strike your cover instead.
  • Charged Burst REMOVED
     
    Charged Burst
    Fires a series of powerful blasts for <<1>> weapon damage. Fires both blasters if dual wielding.
  • Slice Droid REMOVED
     
    Slice Droid
    Hacks a droid, incapacitating it for 60 seconds. While sliced, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be sliced at a time.

Discipline changes

The new passives are automatically granted at level 68.

Medic
  • Curative Swell NEW
     
    Curative Swell
    Passive
    Kolto Infusion grants Curative Swell, increasing the critical chance of your next Surgical Probe by 100%. This effect can only occur once every 18 seconds.
Sawbones
  • Panacean Punch NEW
     
    Panacean Punch
    Passive
    Kolto Pack grants Panacean Punch, increasing the critical chance of your next Emergency Medpac by 100%. This effect can only occur once every 18 seconds.
Lethality
  • Erosive Efficacy NEW
     
    Erosive Efficacy
    Passive
    Lethal Strike grants Erosive Efficacy, increasing the critical chance and critical damage or critical healing of your periodic effects by 30% for 6 seconds.
The level 60 passive was nerfed:
  • Cut Down UPDATED
     
    Cut Down
    Passive
    Increases the damage dealt by Lethal Strike, Overload Shot, and Carbine Burst by 5%. Additionally, after using Lethal Strike you gain Cut Down for 6 seconds, which increases the damage done of Corrosive Grenade and Corrosive Dart by 10%.
Ruffian
  • Cut to the Quick NEW
     
    Cut to the Quick
    Passive
    Point Blank Shot grants Cut to the Quick, increasing the critical chance and critical damage or critical healing of your periodic effects by 30% for 6 seconds.
The level 60 passive was nerfed:
  • Cheap Shots UPDATED
     
    Cheap Shots
    Passive
    Increases the damage dealt by Quick Shot, Blaster Volley, and Point Blank Shot by 5%. Additionally, after using Point Blank Shot you gain Cheap Shots for 6 seconds, which increases the damage done of Shrap Bomb and Vital Shot by 10%.
Concealment
  • Mutilating Methods NEW
     
    Mutilating Methods
    Passive
    Damage dealt by Volatile Substance marks the target with Mutilating Methods, allowing your next Backstab against the target to be useable while face-to-face with the target and treated as though you attacked from stealth.
Because of the loss of Sneak, the level 32 passive was reworked:
  • Ghost UPDATED
     
    Ghost
    Passive
    Exiting stealth mode now finishes the cooldown of Sneak, and Sneak can now be used out of stealth mode, increasing movement speed by 50% for 6 seconds. Activating Countermeasures increases movement speed by 50% for 6 seconds.
Scrapper
  • On the Shoot NEW
     
    On the Shoot
    Passive
    Damage dealt by Blood Boiler marks the target with On the Shoot, allowing your next Back Blast against the target to be useable while face-to-face with the target and treated as though you attacked from stealth.
Because of the loss of Sneak, the level 32 passive was reworked:
  • Fight or Flight UPDATED
     
    Fight or Flight
    Passive
    Exiting stealth mode now finishes the cooldown of Sneak, and Sneak can now be used out of stealth mode, increasing movement speed by 50% for 6 seconds. Surrender increases your movement speed by 50% for 6 seconds.

Utility changes

We don't yet know which tier the utilities will be in.

New utilities
  • Mobile Assailer NEW
     
    Mobile Assailer
    Passive
    Exfiltrate grants a charge of Mobile Assailer, reducing the energy cost of your next Overload Shot by 100%, allowing it to be used at 30m, and making it knock the target back. Each use of Overload Shot consumes a charge of Mobile Assailer and grants 10 energy.
  • Slippery Shooter NEW
     
    Slippery Shooter
    Passive
    Scamper grants a charge of Slippery Shooter, reducing the energy cost of your next Quick Shot by 100%, allowing it to be used at 30m, and making it knock the target back. Each use of Quick Shot consumes a charge of Slippery Shooter and grants 10 energy.
  • Eye for an Eye NEW
     
    Eye for an Eye
    Passive
    Evasion grants a charge of Eye for an Eye, reflecting 150% single target Tech or Force damage while Evasion is active.
  • Back At Ya NEW
     
    Back At Ya
    Passive
    Dodge grants a charge of Back At Ya, reflecting 150% single target Tech or Force damage while Dodge is active.
  • Curative Counteragent NEW
     
    Curative Counteragent
    Passive
    Countermeasures grants Curative Counteragent, causing your next Kolto Probe to immediately grant two stacks. Additionally, Countermeasures heals you for 1% of your maximum health every second for 5 seconds.
  • [Scoundrel equivalent missing]
Merged utilities
  • Curbing Shots
    Curbing Strategies
    UPDATED
     
    Curbing Shots Curbing Strategies
    Passive
    Overload Shot and Carbine Burst reduce the movement speed of targets they damage by 40% for 6 seconds. Additionally, after Flash Bang ends the target's accuracy is reduced by 20% for 8 seconds.
  • Flash Powder REMOVED
     
    Flash Powder
    Passive
    Reduces target's accuracy by 20% for 8 seconds after Flash Bang ends.
  • Curbing Shots
    Curbing Strategies
    UPDATED
     
    Curbing Shots Curbing Strategies
    Passive
    Quick Shot and Blaster Volley reduce the movement speed of targets they damage by 40% for 6 seconds. Additionally, after Flash Bang ends the target's accuracy is reduced by 20% for 8 seconds.
  • Flash Powder REMOVED
     
    Flash Powder
    Passive
    Reduces target's accuracy by 20% for 8 seconds after Flash Grenade ends.
  • Precision Instruments UPDATED
     
    Precision Instruments
    Passive
    Reduces the energy cost of Debilitate and Sever Tendon by 5. Sever Tendon also immobilizes the target for 2 seconds.
  • Pin Down REMOVED
     
    Pin Down
    Passive
    Sever Tendon immobilizes the target for 2 seconds.
  • Anatomy Lessons UPDATED
     
    Anatomy Lessons
    Passive
    Reduces the energy cost of Dirty Kick and Tendon Blast by 5 and makes Tendon Blast immobilize the target for 2 seconds.
  • Stopping Power REMOVED
     
    Stopping Power
    Passive
    Tendon Blast immobilizes the target for 2 seconds.
  • Counterstrike
    Cunning Competencies
    UPDATED
     
    Counterstrike Cunning Competencies
    Passive
    Countermeasures will also purge all movement-impairing effects when activated. Additionally, when Sleep Dart wears off, the target is struck by Sedatives, reducing all damage dealt by 50% for the next 10 seconds.
  • Sedatives REMOVED
     
    Sedatives
    Passive
    When Sleep Dart wears off, the target is struck by Sedatives, reducing all damage dealt by 50% for the next 10 seconds.
  • Dirty Trickster UPDATED
     
    Dirty Trickster
    Passive
    Surrender will also purge movement-impairing effects when activated. Additionally, when Tranquilizer wears off, the target is struck by Sedatives, reducing all damage dealt by 50% for the next 10 seconds.
  • Sedatives NOT YET REMOVED
     
    Sedatives
    Passive
    When Tranquilizer wears off, the target is struck by Sedatives, reducing all damage dealt by 50% for the next 10 seconds.
Changed utilities
  • Jarring Strike UPDATED
     
    Jarring Strike
    Passive
    When used from stealth, Backstab and Lethal Strike interrupt and immobilize knockdown the target for 3 seconds. If the target is a player, they will be interrupted and immobilized for 3 seconds.
  • Circumvention UPDATED
     
    Circumvention
    Passive
    Reduces the cooldown of Holotraverse by 10 seconds and Holotraverse can be used while immobilized and purges movement-impairing effects when used. Additionally, Holotraverse grants a Tactical Advantage.
  • K.O. UPDATED
     
    K.O.
    Passive
    When used from stealth, Back Blast and Point Blank Shot interrupt and immobilize knockdown the target for 3 seconds. If the target is a player, they will be interrupted and immobilized for 3 seconds.
  • Sleight of Foot UPDATED

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