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  • Sunday, 23. September 2018 01:13
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5.0 Sith Sorcerer/Jedi Sage

Valour0 Comments

Sith Sorcerer  / Jedi Sage 

  • Thrash/Double Strike was removed because Sorcerer/Sage is a ranged class.
  • The Saber Strike auto-attack remains available, though there is a new Legendary utility that replaces Saber Strike with Enfeebling Lash (6s cooldown), immobilizing players for 3 seconds.
  • Various abilities had their damage and healing nerfed.
Removed abilities
  • Thrash REMOVED
     
    Thrash
    Strikes the target twice. Each hit deals <<1>> weapon damage.
Updated abilities
  • Force Lightning UPDATED
     
    Force Lightning
    Range: 10m 30m
    Deals <<1>> energy damage to the target and consumes 40 Force over the duration of the channel. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies.

    Damage was nerfed by 9.8%.
  • Crushing Darkness UPDATED
     
    Crushing Darkness
    Range: 10m 30m
    Summons a dark cloud of energy to crush the target, instantly dealing <<1>> kinetic damage and an additional <<2>> kinetic damage over 6 seconds.

    Damage was nerfed by 4.3%.
  • Telekinetic Throw UPDATED
     
    Telekinetic Throw
    Range: 10m 30m
    Deals <<1>> kinetic damage to the target and consumes 40 Force over the duration of the channel. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies.

    Damage was nerfed by 9.8%.
  • Mind Crush UPDATED
     
    Mind Crush
    Range: 10m 30m
    Crushes the target's mind with the Force, instantly dealing <<1>> kinetic damage and an additional <<2>> kinetic damage over 6 seconds.

    Damage was nerfed by 4.3%.
  • Shock UPDATED
     
    Shock
    Shocks the target for <<1>> energy damage. Standard and weak targets are additionally stunned for 3 seconds.

    Damage was nerfed by 4.1%.
  • Electrocute UPDATED
     
    Electrocute
    Electrocutes the target, dealing <<1>> energy damage and stunning it for 4 seconds.

    Damage was nerfed by 2.2%.
  • Force Slow UPDATED
     
    Force Slow
    Deals <<1>> kinetic damage and slows the target's movement speed by 50% for 6 seconds.

    Damage was nerfed by 4.7%.
  • Phase Walk UPDATED
     
    Phase Walk
    Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Phase Walk goes on cooldown for 45 60 seconds when used to return to the marked location. Does not break stealth.
  • Project UPDATED
     
    Project
    Throws debris at the target, dealing <<1>> kinetic damage. Standard and weak targets are additionally stunned for 3 0.5 seconds.

    Damage was nerfed by 4.1%.
  • Force Stun UPDATED
     
    Force Stun
    Deals <<1>> kinetic damage and stuns the target for 4 seconds.

    Damage was nerfed by 2.2%.
  • Force Slow UPDATED
     
    Force Slow
    Deals <<1>> kinetic damage and slows the target's movement speed by 50% for 6 seconds.

    Damage was nerfed by 4.7%.
  • Phase Walk UPDATED
     
    Phase Walk
    Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Phase Walk goes on cooldown for 45 60 seconds when used to return to the marked location. Does not break stealth.
  • Lightning Strike UPDATED
     
    Lightning Strike
    Fires a charge of lightning at the target, deals <<1>> energy damage.

    Damage was nerfed by 4.7%.
  • Affliction UPDATED
     
    Affliction
    Casts a powerful Force affliction upon the target that deals <<1>> internal damage over 18 seconds.

    Damage was nerfed by 3.1%.
  • Force Storm UPDATED
     
    Force Storm
    Calls down a Force storm over the target area, consuming 60 Force and dealing <<1>> energy damage to up to 8 targets within 8 meters over the duration of the channel. Standard and weak targets have a 33% chance to be stunned by the storm each second.

    Damage was nerfed by 10.3%.
  • Dark Heal UPDATED
     
    Dark Heal
    Heals a friendly target for <<1>> health.

    Healing was nerfed by 7.4%.
  • Disturbance UPDATED
     
    Disturbance
    Fires a blast of telekinetic energy at the target, dealing <<1>> kinetic damage.

    Damage was nerfed by 4.7%.
  • Weaken Mind UPDATED
     
    Weaken Mind
    Weakens the target's mind, dealing <<1>> internal damage over 18 seconds.

    Damage was nerfed by 3.1%.
  • Forcequake UPDATED
     
    Forcequake
    Channels the Force into the ground at the target location, causing it to quake and tremble, consuming 60 Force and dealing <<1>> energy damage to up to 8 targets within 8 meters over the duration of the channel. Standard and weak targets have a 33% chance to be stunned by the quake each second.

    Damage was nerfed by 10.3%.
  • Benevolence UPDATED
     
    Benevolence
    Heals a friendly target for <<1>> health.

    Healing was nerfed by 7.4%.
Cosmetic changes:
  • Recklessness UPDATED
     
    Recklessness
    Grants 2 charges of Recklessness, which increases the Force critical chance of your direct attacks and heals by 60% and increases the range of Force Lightning and Depredating Volts to 30 meters. Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Lasts 20 seconds.
Cosmetic changes:
  • Force Potency UPDATED
     
    Force Potency
    Grants 2 charges of Force Potency, which increases the Force critical chance of your direct attacks and heals by 60% and increases the range of Telekinetic Throw and Cascading Debris to 30 meters. Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Lasts 20 seconds.

Discipline changes

  • All Disciplines receive a new passive at level 68.
Lightning
  • Convulsing Currents NEW
     
    Convulsing Currents
    Granted at level 68
    Passive
    Increases the damage dealt by Shock by 20% on targets affected by Crushing Darkness.
  • Lightning Flash UPDATED
     
    Lightning Flash
    Blasts the target with a quick flash of lightning, which deals <<1>> energy damage and grants Force Flash, which reduces the activation time of your next Crushing Darkness by 0.5 seconds. This effect lasts up to 12 seconds.

    Damage was nerfed by 3.5%.
  • Chain Lightning UPDATED
     
    Chain Lightning
    Delivers an arc of lightning that deals <<1>> energy damage to up to 8 targets within 8 meters of the primary target.

    Damage was nerfed by 6.8%.
  • Lightning Bolt UPDATED
     
    Lightning Bolt
    Hurls a bolt of lightning at the target, dealing <<1>> energy damage and slowing the target by 30% for 3 seconds. Replaces Lightning Strike.

    Damage was nerfed by 5.7%.
  • Thundering Blast UPDATED
     
    Thundering Blast
    Sends a thundering blastwave at a single target that deals <<1>> internal damage. Thundering Blast automatically critically hits targets affected by your Affliction.

    Damage was nerfed by 3.5%.
Telekinetics
  • Magnifying Vibrations NEW
     
    Magnifying Vibrations
    Granted at level 68
    Passive
    Increases the damage dealt by Project by 20% on targets affected by Mind Crush.
  • Telekinetic Gust UPDATED
     
    Telekinetic Gust
    Blasts the target with a quick gust of Force power, which deals <<1>> energy damage and grants Force Gust, which reduces the activation time of your next Mind Crush by 0.5 seconds. This effect lasts up to 12 seconds.

    Damage was nerfed by 3.5%.
  • Telekinetic Wave UPDATED
     
    Telekinetic Wave
    Sends a wave of telekinetic energy that deals <<1>> kinetic damage to up to 8 targets within 8 meters of the primary target.

    Damage was nerfed by 6.8%.
  • Telekinetic Burst UPDATED
     
    Telekinetic Burst
    Summons a burst of telekinetic power that deals <<1>> kinetic damage and slowing the target by 30% for 3 seconds. Replaces Disturbance.

    Damage was nerfed by 5.7%.
  • Turbulence UPDATED
     
    Turbulence
    Deals <<1>> internal damage to a single target. Turbulence automatically critically hits targets affected by your Weaken Mind.

    Damage was nerfed by 3.5%.
Madness
  • Death Ripple NEW
     
    Death Ripple
    Granted at level 68
    Passive
    Targets hit by Death Field have a 50% chance to emit a Death Ripple, damaging targets within 5m of the original target for <<1>> internal damage.
  • Force Leech UPDATED
     
    Force Leech
    Steals life from an enemy, dealing <<1>> internal damage to the target and healing you for 50% of the damage dealt.

    Damage was nerfed by 3.6%.
  • Creeping Terror UPDATED
     
    Creeping Terror
    Paralyzes the target in fear, dealing <<2>> internal damage over 18 seconds and immobilizing it for 2 seconds. The immobilizing effect cannot occur more than once every 9 seconds.

    Damage was nerfed by 2.9%.
  • Demolish UPDATED
     
    Demolish
    Crushes the target with devastating force, dealing <<1>> kinetic damage initially, plus an additional <<2>> kinetic damage over 6 seconds. The target also becomes Vulnerable for 45 seconds, increasing the damage taken from Force attacks by 5%. Replaces Crushing Darkness.

    Damage was nerfed by 4.9%.
  • Death Field UPDATED
     
    Death Field
    Creates a death field at the target location, dealing <<1>> internal damage and stealing life from affected targets to heal you for 10% of the damage dealt. Strikes up to 8 targets within a 5-meter radius.

    Damage was nerfed by 6.0%.
  • Lightning Burns UPDATED
     
    Lightning Burns
    Passive
    Damage dealt by Force Lightning has a 20% chance and damage dealt by Force Leech has a 60% chance to apply Lightning Burns to the target, which deals <<1>> energy damage and restores 2 Force after 1 second restore 2 Force and deal <<1>> energy damage to the target.
Balance
  • Resonant Pulse NEW
     
    Resonant Pulse
    Granted at level 68
    Passive
    Targets hit by Force in Balance have a 50% chance to emit a Resonant Pulse, damaging targets within 5m of the original target for <<1>> internal damage.
  • Force Serenity UPDATED
     
    Force Serenity
    Redistributes life from an enemy, dealing <<1>> internal damage to the target and healing you for 50% of the damage dealt.

    Damage was nerfed by 3.6%.
  • Sever Force UPDATED
     
    Sever Force
    Weakens the target, freezing it in place for 2 seconds and dealing <<2>> internal damage over 18 seconds. The immobilizing effect cannot occur more than once every 9 seconds.

    Damage was nerfed by 2.9%.
  • Vanquish UPDATED
     
    Vanquish
    Vanquishes the target with mighty force, dealing <<1>> kinetic damage initially, plus an additional <<2>> kinetic damage over 6 seconds. The target also becomes Vulnerable for 45 seconds, increasing the damage taken from Force attacks by 5%. Replaces Mind Crush.

    Damage was nerfed by 4.9%.
  • Force in Balance UPDATED
     
    Force in Balance
    Deals <<1>> internal damage and redistributes life from affected targets to heal you for 10% of the damage dealt. Strikes up to 8 targets within a 5-meter radius.

    Damage was nerfed by 6.0%.
  • Rippling Force UPDATED
     
    Rippling Force
    Passive
    Damage dealt by Telekinetic Throw has a 20% chance and damage dealt by Force Serenity has a 60% chance to apply Rippling Force to the target, which deals <<1>> energy damage and restores 2 Force after 1 second restore 2 Force and deal <<1>> kinetic damage to the target.
Corruption
  • Forbidding Fervor NEW
     
    Forbidding Fervor
    Granted at level 68
    Passive
    Static Barrier grants 10 charges of Forbidding Fervor to the target. When Static Barrier concludes, the target is healed for <<1>> health per remaining charge of Forbidding Fervor. Targets of your Forbidding Fervor will lose a charge of Forbidding Fervor each time you directly heal them.
  • Dark Infusion UPDATED
     
    Dark Infusion
    Heals a friendly target for <<1>> health.

    Healing was nerfed by 5.4%.
  • Roaming Mend UPDATED
     
    Roaming Mend
    Places a mending Force on a friendly target that heals them for <<1>> health the next time they take damage. After healing the target, Roaming Mend travels to another friendly target within 20 meters. Roaming Mend lasts up to 30 seconds on each target and travels up to 3 times, healing up to 4 targets. Roaming Mend can only be placed on one target at a time.

    Healing was nerfed by 2.5%.
  • Efficacious Currents UPDATED
     
    Efficacious Currents
    Passive
    Reduces the Force consumed by Static Barrier by 15 and reduces the duration of Deionized by 5 seconds. Additionally, increases the amount of damage absorbed by your Static Barrier by 10%.
Seer
  • Resonating Restitution NEW
     
    Resonating Restitution
    Granted at level 68
    Passive
    Force Armor grants 10 charges of Resonating Restitution to the target. When Force Armor concludes, the target is healed for <<1>> health per remaining charge of Resonating Restitution. Targets of your Resonating Restitution will lose a charge of Resonating Restitution each time you directly heal them.
  • Deliverance UPDATED
     
    Deliverance
    Heals a friendly target for <<1>> health.

    Healing was nerfed by 5.4%.
  • Wandering Mend UPDATED
     
    Wandering Mend
    Places a mending Force on a friendly target that heals them for <<1>> health the next time they take damage. After healing the target, Wandering Mend travels to another friendly target within 20 meters. Wandering Mend lasts up to 30 seconds on each target and travels up to 3 times, healing up to 4 targets. Wandering Mend can only be placed on one target at a time.

    Healing was nerfed by 2.5%.
  • Preservation UPDATED
     
    Preservation
    Passive
    Reduces the Force consumed by Static Barrier by 15 and reduces the duration of Force-imbalance by 5 seconds. Additionally, increases the amount of damage absorbed by your Force Armor by 10%.

Utility changes

We are still analysing the changes from 5.0 patch #2 and will update this section when we are done with that.

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