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  • Wednesday, 18. July 2018 10:10
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5.0 Sniper/Gunslinger

Valour0 Comments

Sniper  / Gunslinger 

  • The 4 second hard stun was moved to Operatives/Scoundrels, therefore Snipers/Gunslingers receive a new hard stun. The 60 second droid mez has been removed.
  • Two melee abilities have been moved to Operatives/Scoundrels because the Sniper/Gunslinger is a ranged class.
Replaced abilities
  • Debilitate REMOVED
     
    Debilitate
    Deals <<2>> energy damage and stuns the target for 4 seconds.
  • Maim NEW
     
    Maim
    Granted at level 4
    Instant
    Range: 10m
    Cooldown: 45s
    Energy: 10
    Hurls a vibroknife at the target dealing <<2>> energy damage and stunning it for 4 seconds.
  • Dirty Kick REMOVED
     
    Dirty Kick
    Stuns the target for 4 seconds and deals <<2>> kinetic damage.
  • Below the Belt NEW
     
    Below the Belt
    Granted at level 4
    Instant
    Range: 10m
    Cooldown: 45s
    Energy: 10
    Blasts the target for 4 energy damage and stuns it for <<1>> seconds.
Removed abilities
  • Shiv REMOVED
     
    Shiv
    Stabs a target for <<1>> kinetic damage.
  • Overload Shot REMOVED
     
    Overload Shot
    Blasts a target for <<1>> weapon damage.
  • Slice Droid REMOVED
     
    Slice Droid
    Hacks a droid, incapacitating it for 60 seconds. While sliced, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be sliced at a time.
  • Blaster Whip REMOVED
     
    Blaster Whip
    Strikes the target with your weapon for <<1>> kinetic damage.
  • Quick Shot REMOVED
     
    Quick Shot
    Blasts a target for <<1>> weapon damage. Fires both blasters if dual wielding.
  • Slice Droid REMOVED
     
    Slice Droid
    Hacks a droid, incapacitating it for 60 seconds. While sliced, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be sliced at a time.

Discipline changes

The new passives are automatically granted at level 68.

Marksmanship
  • Finish the Job NEW
     
    Finish the Job
    Passive
    Dealing damage with Ambush to a target with less than 30% health grants Finish the Job, increasing the damage of your next Takedown by 20%.
Sharpshooter
  • Stay Down NEW
     
    Stay Down
    Passive
    Dealing damage with Aimed Shot to a target with less than 30% health grants Stay Down, increasing the damage of your next Quickdraw by 20%.
Virulence
  • Wracking Erosion NEW
     
    Wracking Erosion
    Passive
    Weakening Blast applies Wracking Erosion to the target, which causes <<1>> internal damage the next time the target takes damage from your Corrosive Grenade.
Dirty Fighting
  • Hemorrhaging Havoc NEW
     
    Hemorrhaging Havoc
    Passive
    Hemorrhaging Blast applies Hemorrhaging Havoc to the target, which causes <<1>> internal damage the next time the target takes damage from your Shrap Bomb.
Cosmetic changes:
  • Cheap Shots
    Nice Try
    RENAMED
     
    Cheap Shots Nice Try
    Passive
    Increases the damage dealt by Charged Burst, Dirty Blast, and Wounding Shots by 5%. Additionally, when Shrap Bomb and Vital Shots end they are replaced by a lingering version for 5 seconds that will only deal damage when Wounding Shots deals damage.
Engineering
  • Conductive Conduit NEW
     
    Conductive Conduit
    Passive
    When EMP Discharge damages a target, Conductive Conduit deals <<1>> additional energy damage per stack of Electrified Railgun on the target. Additionally, EMP Discharge harms up to 7 other enemy targets within 5 meters if the primary target is affected by your Electrified Railgun.
Saboteur
  • Sow Chaos NEW
     
    Sow Chaos
    Passive
    When Sabotage damages a target, Sow Chaos deals <<1>> additional energy damage per stack of Blazing Speed on the target. Additionally, Sabotage harms up to 7 other enemy targets within 5 meters if the primary target is affected by your Blazing Speed.
  Cosmetic changes:
  • Sabotage Charge
    Explosive Charge
    RENAMED
     
    Sabotage Charge Explosive Charge
    Attaches a sabotage charge an explosive charge to the target that detonates when the target takes damage, dealing <<1>> kinetic damage. Standard and weak targets are additionally knocked down and set on fire, dealing <<2>> additional elemental damage over 3 seconds.
  • Contingency Charges UPDATED
     
    Contingency Charges
    Passive
    After Sabotage Charge Explosive Charge detonates, it drops 2 contingency charges on the target. A Contingency Charge explodes when damaged by blaster fire, dealing <<2>> kinetic damage to the target. Contingency Charges cannot be detonated more than once every half second.
  • Insurrection UPDATED
     
    Insurrection
    Passive
    Increases the number of Contingency Charges dropped by Sabotage Charge Explosive Charge by 2. In addition, when your Contingency Charges detonate, you recover 5 energy.
  • Arsonist UPDATED
     
    Arsonist
    Passive
    Increases the critical damage dealt by Sabotage Charge Explosive Charge, Shock Charge, Sabotage, and all area effects by 10%.
  • Independent Anarchy UPDATED
     
    Independent Anarchy
    Passive
    Increases the damage dealt by Sabotage Charge Explosive Charge, Contingency Charges, Thermal Grenade, Incendiary Grenade, and XS Freighter Flyby by 10%.
  • Dealer's Discount UPDATED
     
    Dealer's Discount
    Passive
    Reduces the energy cost of Sabotage Charge Explosive Charge, Shock Charge and Incendiary Grenade by 5.

Utility changes

New utilities
  • Executioner NEW
     
    Executioner
    Passive
    Flash Bang and Maim grant Executioner, allowing your next Takedown within 6 seconds to be used regardless of the target's remaining health and dealing 15% additional damage.
  • Fortuitous Bedlam NEW
     
    Fortuitous Bedlam
    Passive
    Diversion grants 1 stack of Fortuitous Bedlam for every two targets initially affected, increasing armor penetration by 15% per stack, lasting for 8 seconds.
  • Reinforcing Retreat NEW
     
    Reinforcing Retreat
    Passive
    Covered Escape heals you for 10% of your maximum health. Additionally, Evasion now lasts 5 seconds.
  • Counteroffensive Safeguards NEW
     
    Counteroffensive Safeguards
    Passive
    When Ballistic Shield is activated you gain a charge of Counteroffensive Safeguards for up to 4 enemies inside your Ballistic Shield. Each charge increases your damage reduction by 5%. While inside your Ballistic Shield, you heal for 3% of your maximum health every second and you are immune to being pulled or knocked around.
  • Guile and Guns NEW
     
    Guile and Guns
    Passive
    Flash Grenade and Below the Belt grant Executioner, allowing your next Quickdraw within 6 seconds to be used regardless of the target's remaining health and dealing 15% additional damage.
  • Fruitful Rumpus NEW
     
    Fruitful Rumpus
    Passive
    Diversion grants 1 stack of Fruitful Rumpus for every two targets initially affected, increasing armor penetration by 15% per stack, lasting for 8 seconds.
  • Healing Hustle NEW
     
    Healing Hustle
    Passive
    Hightail It heals you for 10% of your maximum health. Additionally, Dodge now lasts 5 seconds.
  • Wily Resilience NEW
     
    Wily Resilience
    Passive
    When Scrambling Field is activated you gain a charge of Wily Resilience for up to 4 enemies inside your Scrambling Field. Each charge increases your damage reduction by 5%. While inside your Scrambling Field, you heal for 3% of your maximum health every second and you are immune to being pulled or knocked around.
Merged utilities
  • Stroke of Genius UPDATED
     
    Stroke of Genius
    Passive
    Activating Cover Pulse makes the next Snipe or Lethal Shot activate instantly and increases your chance to resist Force and tech attacks by 20% for 6 seconds.
  • Pulse Screen REMOVED
     
    Pulse Screen
    Passive
    Activating Cover Pulse increases your chance to resist Force and tech attacks by 20% for 6 seconds.
  • Pandemonium UPDATED
     
    Pandemonium
    Passive
    Activating Pulse Detonator makes the next Charged Burst or Dirty Blast activate instantly and increases your chance to resist Force and tech attacks by 20% for 6 seconds.
  • Pulse Screen REMOVED
     
    Pulse Screen
    Passive
    Activating Pulse Detonator increases your chance to resist Force and tech attacks by 20% for 6 seconds.
  • Lumbering Impact UPDATED
     
    Lumbering Impact
    Passive
    Shatter Shot reduces the movement speed of the target by 50% for 10 seconds. In addition, after Flash Bang ends the target's accuracy by 20% for 8 seconds.
  • Flash Powder REMOVED
     
    Flash Powder
    Passive
    Reduces target's accuracy by 20% for 8 seconds after Flash Bang ends.
  • Lumbering Impact UPDATED
     
    Lumbering Impact
    Passive
    Flourish Shot reduces the movement speed of the target by 50% for 10 seconds. In addition, after Flash Grenade ends the target's accuracy by 20% for 8 seconds.
  • Flash Powder REMOVED
     
    Flash Powder
    Passive
    Reduces target's accuracy by 20% for 8 seconds after Flash Grenade ends.
  • Reestablish Range UPDATED
     
    Reestablish Range
    Passive
    Striking a target with Shiv Countermeasures purges all movement-impairing effects when activated and grants Reestablish Range, increasing your movement speed by 50% 75% for 3 6 seconds. Additionally, the final shot of Series of Shots and Penetrating Blasts knocks back the target if they are within 10 meters.
  • Counterstrike REMOVED
     
    Counterstrike
    Passive
    Countermeasures will also purge all movement-impairing effects when activated.
  • Reset Engagement UPDATED
     
    Reset Engagement
    Passive
    Slapping a target with Blaster Whip Surrender purges all movement-impairing effects when activated and grants Reset Engagement, increasing your movement speed by 50% 75% for 3 6 seconds. Additionally, the final shot of Speedshot Speed Shot and Penetrating Rounds knocks back the target if they are within 10 meters.
  • Dirty Trickster REMOVED
     
    Dirty Trickster
    Passive
    Surrender will also purge movement-impairing effects when activated.
Changed utilities
  • Calculated Pursuit UPDATED
     
    Calculated Pursuit
    Passive
    You gain 4 charges of Calculated Pursuit upon exiting cover, which reduces the energy cost of Overload Shot by 100%. allow Snipe to be activated while moving. Each use of Overload Shot Snipe consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts up to 15 seconds but is also removed by consuming all charges or reentering cover. , but reentering cover removes the effect prematurely.
  • Over-prepared UPDATED
     
    Over-prepared
    Passive
    Reduces the cooldown of Imperial Preparation by 30 45 seconds and increases your damage reduction by 10% 15% for 10 15 seconds after activating Imperial Preparation.
  • Vital Regulators UPDATED
     
    Vital Regulators
    Passive
    While in cover, you heal for 1% 2% of your total health every 3 seconds.
  • Hot Pursuit UPDATED
     
    Hot Pursuit
    Passive
    You gain 4 charges of Hot Pursuit upon exiting cover, which reduces the energy cost of Quick Shot by 100%. allow Charged Burst to be activated while moving. Each use of Quick Shot Charged Burst consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts up to 15 seconds but is also removed by consuming all charges or reentering cover. , but reentering cover removes the effect prematurely.
  • Perfect Scheme UPDATED
     
    Perfect Scheme
    Passive
    Reduces the cooldown of Bag of Tricks by 30 45 seconds and increases your damage reduction by 10% 15% for 10 15 seconds after activating Bag of Tricks.
  • Cool Under Pressure UPDATED
     
    Cool Under Pressure
    Passive
    While in cover, you heal for 1% 2% of your total health every 3 seconds.
Cosmetic changes:
  • Evacuate UPDATED
     
    Evacuate
    Passive
    Reduces the cooldown of Debilitate Maim and Flash Bang by 15 seconds.
Cosmetic changes:
  • Plan B & C UPDATED
     
    Plan B & C
    Passive
    Reduces the cooldown of Dirty Kick Below the Belt and Flash Grenade by 15 seconds.
Removed utilities
  • Cover Screen REMOVED
     
    Cover Screen
    Passive
    When exiting cover, you increase your ranged defense by 20% for 6 seconds.

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