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  • Thursday, 20. September 2018 04:23
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5.0 Sith Marauder/Jedi Sentinel

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Sith Marauder  / Jedi Sentinel 

  • Ravage/Blade Dance has been turned into an instant ability.
  • The weapon form is now a passive and automatically selected depending on the Discipline.
  • The 60 second droid mez has been removed.
Updated abilities
  • Ravage UPDATED
     
    Ravage
    3s channel Instant
    Performs a series of lightsaber attacks that deals <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding. Cannot be interrupted.
  • Blade Dance
    Blade Barrage
    UPDATED
     
    Blade Dance Blade Barrage
    3s channel Instant
    Performs a series of lightsaber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding. Cannot be interrupted.
  • Force Scream UPDATED
     
    Force Scream
    Blasts the target with a Force-enhanced scream, dealing <<1>> kinetic damage. In addition, standard and weak enemies are stunned for 4 seconds.

    Damage was nerfed by 9.2%.
  • Intimidating Roar UPDATED
     
    Intimidating Roar
    Paralyzes up to 8 nearby enemies in fear, preventing all action for up to 6 seconds. Damage ends the effect prematurely. Has no effect on droids.
  • Blade Storm UPDATED
     
    Blade Storm
    Uses the Force to project a wave of energy toward the target, dealing <<1>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.

    Damage was nerfed by 9.2%.
  • Awe UPDATED
     
    Awe
    Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely. Has no effect on droids.
Cosmetic changes:
  • Strike UPDATED
     
    Strike
    Inflicts <<1>> weapon damage with a series of quick melee attacks. Generates 2 Focus. Strikes with both weapons if dual wielding.
  • Slash UPDATED
     
    Slash
    Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.
Stance now part of Discipline
  • Shii-Cho Form DEFAULT
     
    Shii-Cho Form
    Activation: 1.5s Passive
    Enters Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.
  • Juyo Form
    ONLY AS ANNIHILATION
     
    Juyo Form
    Activation: 1.5s Passive
    Enters Utilize an offensive lightsaber form, causing your melee attacks to increase all damage dealt by 1% for <<1>> seconds. Stacks up to 5 times. This effect cannot occur more than once every second.

    Replaces Shii-Cho Form.
  • Ataru Form
    ONLY AS CARNAGE
     
    Ataru Form
    Activation: 1.5s Passive
    Enters Utilize an acrobatic lightsaber form, increasing alacrity by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second strike that deals <<1>> weapon damage. This effect cannot occur more than once every 1.5 seconds.

    Replaces Juyo Form Shii-Cho Form.
  • Shii-Cho Form DEFAULT
     
    Shii-Cho Form
    Activation: 1.5s Passive
    Enters Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.
  • Juyo Form
    ONLY AS WATCHMAN
     
    Juyo Form
    Activation: 1.5s Passive
    Enters Utilize an offensive lightsaber form, causing your melee attacks to increase all damage dealt by 1% for <<1>> seconds. Stacks up to 5 times. This effect cannot occur more than once every second.

    Replaces Shii-Cho Form.
  • Ataru Form
    ONLY AS COMBAT
     
    Ataru Form
    Activation: 1.5s Passive
    Enters Utilize an acrobatic lightsaber form, increasing alacrity by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second strike that deals <<1>> weapon damage. This effect cannot occur more than once every 1.5 seconds.

    Replaces Juyo Form Shii-Cho Form.
Cosmetic changes:
  • Berserk UPDATED
     
    Berserk
    Requires and converts 30 stacks of Fury to go Berserk. Lasts for 6 charges. This effect varies based on your current lightsaber form:
    Shii-Cho Form: Instantly generates 4 rage, plus 8 additional rage over the next few seconds.
    Juyo Form: Increases the critical chance of your bleed attacks by 100% and causes bleed damage to heal your group for 1% of max health each tick.
    Ataru Form: Grants 30% alacrity. Each attack consumes 1 charge.
Cosmetic changes:
  • Zen UPDATED
     
    Zen
    Requires and converts 30 stacks of Centering to enter a Zen state. Lasts for 6 charges. This effect varies based on your current lightsaber form:
    Shii-Cho Form: Instantly generates 4 focus, plus 8 additional focus over the next few seconds.
    Juyo Form: Increases the critical chance of your burn attacks by 100% and causes burn damage to heal your group for 1% of max health each tick.
    Ataru Form: Grants 30% alacrity. Each attack consumes 1 charge.
Removed abilities
  • Disable Droid REMOVED
     
    Disable Droid
    Shuts down the target droid, incapacitating it for 60 seconds. While disabled, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be disabled at a time.
  • Disable Droid REMOVED
     
    Disable Droid
    Shuts down the target droid, incapacitating it for 60 seconds. While disabled, the droid's systems reboot, causing non-standard and non-weak droids to heal rapidly. Damage causes this effect to end prematurely. Only one droid can be disabled at a time.

Discipline changes

  • Bloody Slashes/Burning Slices was moved from Carnage/Combat to Fury/Concentration.
  • To make up for it, Carnage/Combat had part of the effect from Execute/Opportune Attack split into a new passive, Disembowel/Exercise. Because Ataru Form is now a passive, they also received a new ability, Gore/Lance.
  • Annihilation/Watchman did not receive a new passive because they received the Juyo Form passive instead.
Fury
  • Bloody Slashes NEW
     
    Bloody Slashes
    Passive
    Damage dealt by Ravage stacks a bleeding effect on the target that builds up to 3 charges and deals up to <<1>> internal damage over 9 seconds.
  • Shii-Cho Mastery UPDATED
     
    Shii-Cho Mastery
    Passive
    Shii-Cho Form increases armor penetration by 15%. Increases armor penetration by 15% and Force attack damage by 3%.
Concentration
  • Burning Slices NEW
     
    Burning Slices
    Passive
    Damage dealt by Blade Barrage stacks a burning effect on the target that builds up to 3 charges and deals up to <<1>> elemental damage over 9 seconds.
  • Shii-Cho Mastery UPDATED
     
    Shii-Cho Mastery
    Passive
    Shii-Cho Form increases armor penetration by 15%. Increases armor penetration by 15% and Force attack damage by 3%.
Cosmetic changes:
  • Furious Defense UPDATED
     
    Furious Defense
    Passive
    While Shii-Cho Form is active, Furious Strike grants Furious Defense, increasing your defense chance by 10% for 6 seconds.
  • Destruction UPDATED
     
    Destruction
    Passive
    While Shii-Cho Form is active, Berserk and Force Crush grant Destruction, increasing the damage dealt by your next Smash or Raging Burst by 15% and making your next Smash or Raging Burst consume no rage.
  • Battle Cry UPDATED
     
    Battle Cry
    Passive
    Reduces the cooldown of Obliterate by 3 seconds, and while Shii-Cho Form is active, and causes Force Charge and Obliterate to make your next Force Scream deal 5% more damage and generate 1 rage, rather than consume rage.
  • Rout UPDATED
     
    Rout
    Passive
    While Shii-Cho Form is active, Assault, Battering Assault, Vicious Slash, Sweeping Slash, Force Scream, Vicious Throw, and Furious Strike reduce the active cooldowns of Smash, Raging Burst, and Obliterate by 1 second.
  • Gravity Vortex UPDATED
     
    Gravity Vortex
    Passive
    Force Crush grants triggers Gravity Vortex, granting immunity to interrupts and all controlling effects for 6 seconds. This effect cannot occur more than once every 30 seconds. Additionally, Obliterate and Force Crush each consume 1 less rage.
Cosmetic changes:
  • Concentrated Defense UPDATED
     
    Concentrated Defense
    Passive
    While Shii-Cho Form is active, Concentrated Slice grants Concentrated Defense, increasing your defense chance by 10% for 6 seconds.
  • Koan UPDATED
     
    Koan
    Passive
    While Shii-Cho Form is active, Zen and Force Exhaustion grant Koan, increasing the damage dealt by your next Force Sweep or Focused Burst by 15% and making your next Force Sweep or Focused Burst consume no focus.
  • Momentum UPDATED
     
    Momentum
    Passive
    Reduces the cooldown of Zealous Leap by 3 seconds, and while Shii-Cho Form is active, and causes Force Leap and Zealous Leap to make your next Blade Storm deal 5% more damage and generate 1 focus, rather than consume focus.
  • Nimble Slashes UPDATED
     
    Nimble Slashes
    Passive
    While Shii-Cho Form is active, Strike, Zealous Strike, Slash, Cyclone Slash, Blade Storm, Dispatch, and Concentrated Slice reduce the active cooldowns of Force Sweep, Focused Burst, and Zealous Leap by 1 second.
  • Gravity Vortex UPDATED
     
    Gravity Vortex
    Passive
    Force Exhaustion grants triggers Gravity Vortex, granting immunity to interrupts and all controlling effects for 6 seconds. This effect cannot occur more than once every 30 seconds. Additionally, Zealous Leap and Force Exhaustion each consume 1 less focus.
  • Decisive Slashes UPDATED
     
    Decisive Slashes
    Passive
    Increases the critical strike chance of Slash, Cyclone Slash, Dispatch, and Concentrated Slice by 5%. In addition, Blade Dance Blade Barrage builds 1 Centering each time it deals damage to a target, even during Zen.
Annihilation
  • Rupture UPDATED
     
    Rupture
    Stabs the target for <<1>> weapon damage and deals an additional causes it to bleed for <<2>> internal damage over 9 seconds. Requires two lightsabers.
Watchman
  • Cauterize UPDATED
     
    Cauterize
    Strikes the target for <<1>> weapon damage and deals an additional causes it to burn for <<2>> elemental damage over 9 seconds. Requires two lightsabers.
Cosmetic changes:
  • Deadly Saber UPDATED
     
    Deadly Saber
    Charges your lightsabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target bleed for <<1>> internal damage over 6 seconds. Stacks up to 3 times. Juyo Form must be active.
  • Juyo Mastery NEW ICON
     
    Juyo Mastery
    Passive
    Your bleed effects are 2% more likely to critically hit per stack of Juyo Form.
Cosmetic changes:
  • Overload Saber UPDATED
     
    Overload Saber
    Charges your lightsabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target burn for <<1>> elemental damage over 6 seconds. Stacks up to 3 times. Requires Juyo Form.
  • Juyo Mastery NEW ICON
     
    Juyo Mastery
    Passive
    Your burn effects are 2% more likely to critically hit per stack of Juyo Form.
Carnage
  • Gore NEW
     
    Gore
    Cooldown: 15s
    Range: 4m
    Focus: 3
    Impales the target with both lightsabers, dealing <<1>> weapon damage and hindering the target for 1.5 seconds, preventing the use of high mobility actions and escapes. Requires two lightsabers.
  • Disembowel NEW
     
    Disembowel
    Passive
    Gore sunders the target for 45 seconds. Sundered targets have their armor rating reduced by 20%.
  • Bloody Slashes REMOVED
     
    Bloody Slashes
    Passive
    Damage dealt by Ravage stacks a bleeding effect on the target that builds up to 3 charges and deals up to <<1>> internal damage over 9 seconds.
  • Execute UPDATED
     
    Execute
    Passive
    Damage dealt by Ataru Form Dealing damage with an Ataru Form strike grants Execute, which makes making your next Force Scream or Devastating Blast deal 5% more damage and sunder the target for 45 seconds. Sundered targets have their armor rating reduced by 20%.
Combat
  • Lance NEW
     
    Lance
    Cooldown: 15s
    Range: 4m
    Focus: 3
    Spears the target with both lightsabers, dealing <<1>> weapon damage and hindering the target for 1.5 seconds, preventing the use of high mobility actions and escapes. Requires two lightsabers.
  • Excise NEW
     
    Excise
    Passive
    Lance sunders the target for 45 seconds. Sundered targets have their armor rating reduced by 20%.
  • Burning Slices REMOVED
     
    Burning Slices
    Passive
    Damage dealt by Blade Dance stacks a burning effect on the target that builds up to 3 charges and deals up to <<1>> elemental damage over 9 seconds.
  • Opportune Attack UPDATED
     
    Opportune Attack
    Passive
    Damage dealt by Ataru Form Dealing damage with an Ataru Form strike grants Opportune Attack, which makes making your next Blade Storm or Clashing Blast deal 5% more damage and sunder the target for 45 seconds. Sundered targets have their armor rating reduced by 20%.
Cosmetic changes:
  • Frenzied Sabers UPDATED
     
    Frenzied Sabers
    Passive
    When your Ataru Form deals damage, Dealing damage with an Ataru Form strike increases your damage reduction and melee and ranged defense chance are increased by 2%. Stacks up to 3 times. Lasts 10 seconds.
  • Slaughter UPDATED
     
    Slaughter
    Passive
    Damage dealt by Ataru Form Dealing damage with an Ataru Form strike triggers Slaughter, which finishes the cooldown on Vicious Throw and makes your next Vicious Throw usable on a target at any health level without consuming any rage. This effect cannot occur more than once every 20 seconds.
  • Ataru Savvy UPDATED
     
    Ataru Savvy
    Passive
    While Ataru Form is active, Sweeping Slash triggers an Ataru Form strike on each enemy target it damages.
  • Efficient Strikes UPDATED
     
    Efficient Strikes
    Passive
    While Ataru Form is active, Berserk reduces the rage consumed by Massacre and Sweeping Slash by 1. While Berserk is active, Massacre and Sweeping Slash consume 1 less rage.
  • Gore Ferocity RENAMED
     
    Gore Ferocity
    Increases armor penetration by 100% for 3 seconds. Requires two lightsabers.
Cosmetic changes:
  • Saber Screen UPDATED
     
    Saber Screen
    Passive
    When your Ataru Form deals damage, Dealing damage with an Ataru Form strike increases your damage reduction and melee and ranged defense chance are increased by 2%. Stacks up to 3 times. Lasts 10 seconds.
  • Hand of Justice UPDATED
     
    Hand of Justice
    Passive
    Damage dealt by Ataru Form Dealing damage with an Ataru Form strike triggers Hand of Justice, which finishes the cooldown on Dispatch and makes your next Dispatch usable on a target at any health level without consuming any focus. This effect cannot occur more than once every 20 seconds.
  • Ataru Savvy UPDATED
     
    Ataru Savvy
    Passive
    While Ataru Form is active, Cyclone Slash triggers an Ataru Form strike on each enemy target it damages.
  • Efficient Strikes UPDATED
     
    Efficient Strikes
    Passive
    While Ataru Form is active, Zen reduces the focus consumed by Blade Rush and Cyclone Slash by 1. While Zen is active, Blade Rush and Cyclone Slash consume 1 less focus.

Utility changes

We are still analysing the changes from 5.0 patch #2 and will update this section when we are done with that.

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