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  • Monday, 21. August 2017 23:31

5.0 Sith Juggernaut/Jedi Guardian

Valour0 Comments

Sith Juggernaut  / Jedi Guardian 

  • Ravage/Blade Dance has been turned into an instant ability.
  • Saber form is now passive and automatically set depending on the Discipline.
  • Guard can be used by DPS players.
Updated abilities
  • Ravage UPDATED
     
    Ravage
    3s channel Instant
    Performs a series of lightsaber attacks that deals <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding. Cannot be interrupted.
  • Blade Dance
    Blade Barrage
    UPDATED
     
    Blade Dance Blade Barrage
    3s channel Instant
    Performs a series of lightsaber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding. Cannot be interrupted.
  • Force Scream UPDATED
     
    Force Scream
    Blasts the target with a Force-enhanced scream, dealing <<1>> kinetic damage. In addition, standard and weak enemies are stunned for 4 seconds.

    Damage was nerfed by 9.2%.
  • Intimidating Roar UPDATED
     
    Intimidating Roar
    Paralyzes up to 8 nearby enemies in fear, preventing all action for up to 6 seconds. Damage ends the effect prematurely. Has no effect on droids.
  • Blade Storm UPDATED
     
    Blade Storm
    Uses the Force to project a wave of energy toward the target, dealing <<1>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.

    Damage was nerfed by 9.2%.
  • Awe UPDATED
     
    Awe
    Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely. Has no effect on droids.
Cosmetic changes:
  • Strike UPDATED
     
    Strike
    Inflicts <<1>> weapon damage with a series of quick melee attacks. Generates 2 Focus. Strikes with both weapons if dual wielding.
  • Slash UPDATED
     
    Slash
    Slashes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.
Stance now part of Discipline
  • Shii-Cho Form DEFAULT
     
    Shii-Cho Form
    Activation: 1.5s Passive
    Enters Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.
  • Shien Form
    ONLY AS VENGEANCE
     
    Shien Form
    Activation: 1.5s Passive
    Enters Utilize an offensive lightsaber form, increasing all damage dealt by 6% and movement speed by 15%. All attacks that consume rage will refund 1 rage when used.

    Replaces Shii-Cho Form.
  • Soresu Form
    ONLY AS IMMORTAL
     
    Soresu Form
    Activation: 1.5s Passive
    Enters Utilize a defensive lightsaber form, increasing armor rating by 60%, damage reduction by 6%, shield chance by 15%, threat generation by 100%, and accuracy by 10%. While active utilizing Soresu Form, all damage dealt is reduced by 10%, and all Assault abilities generate 1 less rage.

    Replaces Shii-Cho Form.
  • Shii-Cho Form DEFAULT
     
    Shii-Cho Form
    Activation: 1.5s Passive
    Enters Utilize a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.
  • Shien Form
    ONLY AS VIGILANCE
     
    Shien Form
    Activation: 1.5s Passive
    Enters Utilize an offensive lightsaber form, increasing all damage dealt by 6% and movement speed by 15%. All attacks that cost consume focus will refund 1 focus when used.

    Replaces Shii-Cho Form.
  • Soresu Form
    ONLY AS DEFENSE
     
    Soresu Form
    Activation: 1.5s Passive
    Enters Utilize a defensive lightsaber form, increasing armor rating by 60%, damage reduction by 6%, shield chance by 15%, threat generation by 100%, and accuracy by 10%. While active utilizing Soresu Form, all damage dealt is reduced by 10%, and all Strike abilities generate 1 less focus.

    Replaces Shii-Cho Form.
  • Guard UPDATED
     
    Guard
    While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. Requires Soresu Form.
  • Single Saber Mastery UPDATED
     
    Single Saber Mastery
    Increases the damage dealt by your weapon by 20% and grants a bonus based on your currently active form:
    Shii-Cho Form: Increases all Force damage dealt by 3%.
    Shien Form: Increases all melee damage dealt by 3%.
    Soresu Form: Increases melee and ranged defense by 3% and increases the threat generated by Smash, Vicious Slash, Retaliation, and Sweeping Slash by 15%
    .
  • Guard UPDATED
     
    Guard
    While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you. Requires Soresu Form.
  • Single Saber Mastery UPDATED
     
    Single Saber Mastery
    Increases the damage dealt by your weapon by 20% and grants a bonus based on your currently active form:
    Shii-Cho Form: Increases all Force damage dealt by 3%.
    Shien Form: Increases all melee damage dealt by 3%.
    Soresu Form: Increases melee and ranged defense by 3% and increases the threat generated by Force Sweep, Slash, Riposte, and Cyclone Slash by 15%
    .
Cosmetic changes:
  • Threatening Scream UPDATED
     
    Threatening Scream
    Taunts all enemies within 15 meters, forcing them to attack you for 6 seconds, if in utilizing Soresu Form. If not in utilizing Soresu Form, threat will be immediately reduced by a moderate amount. Also, causes affected player targets to deal 30% less damage for 6 seconds when attacking anyone other than you.
  • Retaliation UPDATED
     
    Retaliation
    Retaliates against the target for <<1>> weapon damage. Cannot be parried, dodged, or miss. While in utilizing Soresu Form, Retaliation can only be used after successfully defending against a melee or ranged attack. While not in utilizing Soresu Form, Riposte can only be used after one of your melee attacks is parried, dodged, or misses.
Cosmetic changes:
  • Challenging Call UPDATED
     
    Challenging Call
    Taunts all enemies within 15 meters, forcing them to attack you for 6 seconds, if in utilizing Soresu Form. If not in utilizing Soresu Form, threat will be immediately reduced by a moderate amount. Also, causes affected player targets to deal 30% less damage for 6 seconds when attacking anyone other than you.
  • Riposte UPDATED
     
    Riposte
    Ripostes the target for <<1>> weapon damage. Cannot be parried, dodged, or miss. While in utilizing Soresu Form, Riposte can only be used after successfully defending against a melee or ranged attack. While not in utilizing Soresu Form, Riposte can only be used after one of your melee attacks is parried, dodged, or misses.

Discipline changes

Rage/Focus gets a new passive at level 68 and Vengeance/Vigilance get a new ability at 42 because Shien Form was changed from a passive to an active. Immortal/Defense got no new ability or passive because Soresu Form has been added instead.

Rage
  • Enkindling Agony NEW
     
    Enkindling Agony
    Passive
    Force Crush grants Enkindling Agony, making your next Obliterate or Furious Strike consume no rage.
  • Shii-Cho Mastery UPDATED
     
    Shii-Cho Mastery
    Passive
    Shii-Cho Form Increases armor penetration by 15% and Force attack damage by 3%.
Focus
  • Auspicious Acumen NEW
     
    Auspicious Acumen
    Passive
    Force Exhaustion grants Auspicious Acumen, making your next Zealous Leap or Concentrated Slice consume no focus.
  • Shii-Cho Mastery UPDATED
     
    Shii-Cho Mastery
    Passive
    Shii-Cho Form Increases armor penetration by 15% and Force attack damage by 3%.
Cosmetic changes:
  • Shockwave UPDATED
     
    Shockwave
    Passive
    While Shii-Cho Form is active, Enrage and Force Crush grant Shockwave, increasing the damage dealt by your next Smash or Raging Burst by 15% and making your next Smash or Raging Burst consume no rage. Additionally, the cooldown of Enrage is reduced by 15 seconds, and Enrage generates 6 additional rage over 6 seconds when used while Shii-Cho Form is active.
  • Battle Cry UPDATED
     
    Battle Cry
    Passive
    Reduces the cooldown of Obliterate by 3 seconds, and while Shii-Cho Form is active, and causes Force Charge and Obliterate to make your next Force Scream deal 5% more damage and generate 1 rage, rather than consume rage.
  • Overpower UPDATED
     
    Overpower
    Passive
    While Shii-Cho Form is active, Assault, Sundering Assault, Vicious Slash, Sweeping Slash, Retaliation, Force Scream, Vicious Throw, and Furious Strike reduce the active cooldowns of Smash, Raging Burst, and Obliterate by 1 second and Enrage by 2 seconds.
  • Furious Power UPDATED
     
    Furious Power
    Passive
    While Shii-Cho Form is active, Furious Strike enables Retaliation and beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks.
Cosmetic changes:
  • Singularity UPDATED
     
    Singularity
    Passive
    While Shii-Cho Form is active, Combat Focus and Force Exhaustion grant Singularity, increasing the damage dealt by your next Force Sweep or Focused Burst by 15% and making your next Force Sweep or Focused Burst consume no focus. Additionally, the cooldown of Combat Focus is reduced by 15 seconds, and Combat Focus generates 6 additional focus over 6 seconds when used while Shii-Cho Form is active.
  • Momentum UPDATED
     
    Momentum
    Passive
    Reduces the cooldown of Zealous Leap by 3 seconds, and while Shii-Cho Form is active, and causes Force Leap and Zealous Leap to make your next Blade Storm deal 5% more damage and generate 1 focus, rather than consume focus.
  • Zephyrean Slash UPDATED
     
    Zephyrean Slash
    Passive
    While Shii-Cho Form is active, Strike, Sundering Strike, Slash, Cyclone Slash, Riposte, Blade Storm, Dispatch, and Concentrated Strike Concentrated Slice reduce the active cooldowns of Force Sweep, Focused Burst, and Zealous Leap by 1 second and Combat Focus by 2 seconds.
  • Concentrated Power UPDATED
     
    Concentrated Power
    Passive
    While Shii-Cho Form is active, Concentrated Slice enables Riposte and beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks.
Vengeance
  • Hew NEW
     
    Hew
    Cooldown: 10s
    Range: 30m
    Hurls the main-hand lightsaber at a target, dealing <<1>> weapon damage and slowing its movement speed by 50% for 3 seconds. Only usable on targets at or below 30% max health. Replaces Vicious Throw.
  • Ravager UPDATED
     
    Ravager
    Passive
    Ravage deals 5% more damage. Melee attacks deal 3% more damage and the damage dealt by Ravage is increased by an additional 5%.
Vigilance
  • Censuring Slice NEW
     
    Censuring Slice
    Cooldown: 10s
    Range: 30m
    Hurls the main-hand lightsaber at a target, dealing <<1>> weapon damage and slowing its movement speed by 50% for 3 seconds. Only usable on targets at or below 30% max health. Replaces Dispatch.
  • Master Focus UPDATED
     
    Master Focus
    Passive
    Blade Dance deals 5% more damage. Melee attacks deal 3% more damage and the damage dealt by Blade Barrage is increased by an additional 5%.
Cosmetic changes:
  • Brawn UPDATED
     
    Brawn
    Passive
    While in Shien Form, Force Charge grants Brawn, granting immunity to interrupts, stuns, knockdowns, and incapacitating effects for 4 seconds. Additionally, during this time, damage reduction is increased by 20%.
Cosmetic changes:
  • Robust UPDATED
     
    Robust
    Passive
    While in Shien Form, Force Leap grants Robust, granting immunity to interrupts, stuns, knockdowns, and incapacitating effects for 4 seconds. Additionally, during this time, damage reduction is increased by 20%.
  • Keening UPDATED
     
    Keening
    Passive
    Increases the damage dealt by your burning effects by 10%. In addition, your Blade Dance Blade Barrage and burning damage has a 30% chance to trigger Keening, which finishes the cooldown on Dispatch and makes your next Dispatch free and usable on a target with any health level. This effect cannot occur more than once every 20 seconds.
  • Zen Strike UPDATED
     
    Zen Strike
    Passive
    Plasma Brand finishes the active cooldown on Blade Dance Blade Barrage and generates 3 Focus.
Immortal
  • Lash Out UPDATED
     
    Lash Out
    Passive
    While Soresu Form is active, Retaliation is off the global cooldown and costs 1 less rage. Retaliation consumes 1 less rage and no longer causes a global cooldown. In addition, melee and ranged defense is increased by 3%.
  • Shield Specialization
    Conquering Defense
    UPDATED
     
    Shield Specialization Conquering Defense
    Passive
    Increases shield chance by 4% and reduces the cooldown of Saber Ward by 30 seconds. In addition, targets affected by Intimidating Roar deal 15% less melee and ranged damage for 10 seconds after the paralyzing effect ends. Targets immune to the paralyzing effect will immediately suffer from this damage reducing effect.
Defense
  • Lunge UPDATED
     
    Lunge
    Passive
    While Soresu Form is active, Riposte is off the global cooldown and costs 1 less focus. Riposte consumes 1 less focus and no longer causes a global cooldown. In addition, melee and ranged defense is increased by 3%.
  • Shield Specialization
    Abating Defense
    UPDATED
     
    Shield Specialization Abating Defense
    Passive
    Increases shield chance by 4% and reduces the cooldown of Saber Ward by 30 seconds. In addition, targets affected by Awe deal 15% less melee and ranged damage for 10 seconds after the confounding effect ends. Targets immune to the confounding effect will immediately suffer from this damage reducing effect.
Cosmetic changes:
  • Crushing Blow UPDATED
     
    Crushing Blow
    Crushes the target beneath a powerful blow, dealing <<1>> weapon damage, enabling your Retaliation while in Soresu Form, and impairing the target for 45 seconds. Impaired targets deal 5% less damage with Force and tech attacks. If you are protected by your Aegis Assault, Crushing Blow damages up to 7 additional nearby enemies for the same amount. Does not damage sleeping, lifted, or incapacitated enemies. This attack knocks down all affected standard and weak enemies. Generates a high amount of threat.
  • Revenge UPDATED
     
    Revenge
    Passive
    While in Soresu Form, Parrying, deflecting, shielding or resisting an attack has a 50% chance to grant Revenge, reducing the rage consumed by your next Force Scream or Vicious Throw by 1. Lasts up to 12 seconds and stacks up to 3 times.
  • Sonic Barrier UPDATED
     
    Sonic Barrier
    Passive
    While in Soresu Form, Activating Force Scream grants Sonic Barrier, which absorbs a moderate amount of damage. Lasts up to 10 seconds.
  • Sweeping Fury UPDATED
     
    Sweeping Fury
    Passive
    Reduces the rate limit by which Endless Rage can generate rage by 3 seconds, and reduces the rage consumed by Force Scream, Vicious Slash, Sweeping Slash, and Crushing Blow by 1. And while in Soresu Form, In addition, Vicious Slash and Sweeping Slash inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds.
Cosmetic changes:
  • Guardian Slash UPDATED
     
    Guardian Slash
    Strikes the target with a powerful blow stroke, dealing <<1>> weapon damage, enabling your Riposte while in Soresu Form, and impairing the target for 45 seconds. Impaired targets deal 5% less damage with Force and tech attacks. If you are protected by your Warding Strike, Guardian Slash damages up to 7 additional nearby enemies for the same amount. Does not damage sleeping, lifted, or incapacitated enemies. This attack knocks down all affected standard and weak enemies. Generates a high amount of threat.
  • Courage UPDATED
     
    Courage
    Passive
    While in Soresu Form, Parrying, deflecting, shielding or resisting an attack has a 50% chance to grant Courage, reducing the focus cost of focus consumed by your next Blade Storm or Dispatch by 1. Lasts up to 12 seconds and stacks up to 3 times.
  • Blade Barrier UPDATED
     
    Blade Barrier
    Passive
    While in Soresu Form, Activating Blade Storm grants Blade Barrier, which absorbs a moderate amount of damage. Lasts up to 10 seconds.
  • Cyclonic Sweeps UPDATED
     
    Cyclonic Sweeps
    Passive
    Reduces the rate limit by which Visionary can generate focus by 3 seconds, and reduces the focus consumed by Blade Storm, Slash, Cyclone Slash, and Guardian Slash by 1. And while in Soresu Form, In addition, Slash and Cyclone Slash inflict their targets with Trauma, which reduces the healing received from all sources by 20% for 6 seconds.
  • Defensive Swings UPDATED
     
    Defensive Swings
    Passive
    Dealing damage with Blade Dance Blade Barrage increases your defense chance by 2%. Stacks up to 3 times and lasts for 6 seconds.
  • Pacification UPDATED
     
    Pacification
    Passive
    Force Sweep deals 75% more damage and consumes 2 less focus. Additionally, the critical chance of Cyclone Slash and Blade Dance Blade Barrage is increased by 30%.
  • Beacon of Might UPDATED
     
    Beacon of Might
    Passive
    Reduces the cooldown of Warding Call by 30 seconds and increases the damage dealt by Hilt Bash, Blade Dance Blade Barrage, and Guardian Slash by 30%.

Utility changes

New utilities
  • Extending Ire NEW
     
    Extending Ire
    Passive
    Increases the range of Force Scream to 30 meters, but Force Scream deals reduced damage beyond 10 meters. Additionally, Force Push deals 20% more damage and grants Extending Ire, allowing your next Force Scream to deal full damage regardless of the distance from the target.
  • Reckoning NEW
     
    Reckoning
    Passive
    Intercede grants Reckoning, increasing the damage dealt by your next melee ability by 20%. This effect lasts for 10 seconds.
  • Piercing Chill NEW
     
    Piercing Chill
    Passive
    Chilling Scream pierces enemies with an aching chill, dealing <<1>> elemental damage to all affected targets over 8 seconds. Additionally, Chilling Scream increases your movement speed by 35% for 8 seconds.
  • Unyielding Justice NEW
     
    Unyielding Justice
    Passive
    Increases the range of Blade Storm to 30 meters, but Blade Storm deals reduced damage beyond 10 meters. Additionally, Blade Storm deals 20% more damage and grants Unyielding Justice, allowing your next Blade Storm to deal full damage regardless of the distance from the target.
  • Thwart NEW
     
    Thwart
    Passive
    Guardian Leap grants Thwart, increasing the damage dealt by your next melee ability by 20%. This effect lasts for 10 seconds.
  • Persistent Chill NEW
     
    Persistent Chill
    Passive
    Freezing Force pierces enemies with an aching chill, dealing <<1>> elemental damage to all affected targets over 8 seconds. Additionally, Freezing Force increases your movement speed by 35% for 8 seconds.
Merged utilities
  • Thrown Gauntlet UPDATED
     
    Thrown Gauntlet
    Passive
    Reduces the cooldowns of Force Push and Intimidating Roar by 15 seconds. Additionally, reduces the cooldown of Intercede by 5 seconds and reduces the threat and damage taken by an additional 10% each for the friendly target of Intercede.
  • Intercessor REMOVED
     
    Intercessor
    Passive
    Reduces the cooldown of Intercede by 5 seconds and reduces the threat and damage taken by an additional 10% each for the friendly target of Intercede.
  • Jedi Warden UPDATED
     
    Jedi Warden
    Passive
    Reduces the cooldowns of Force Push and Awe by 15 seconds. Additionally, reduces the cooldown of Guardian Leap by 5 seconds and reduces the threat and damage taken by an additional 10% each for the friendly target of Guardian Leap.
  • Intercessor REMOVED
     
    Intercessor
    Passive
    Reduces the cooldown of Guardian Leap by 5 seconds and reduces the threat and damage taken by an additional 10% each for the friendly target of Guardian Leap.
Updated utilities
  • Deadly Reprisal UPDATED
     
    Deadly Reprisal
    Passive
    Taking non-periodic area of effect damage generates 1 2 rage. This effect cannot occur more than once per second.
  • Through Victory UPDATED
     
    Through Victory
    Passive
    Mad Dash can be used while immobilized and , purges movement-impairing effects when activated, and deals 50% more damage. Additionally, the cooldown of Mad Dash is reduced by 10 seconds.
  • Through Power UPDATED
     
    Through Power
    Passive
    Endure Pain Enraged Defense increases your movement speed by 50% and grants immunity to movement-impairing effects while active.
  • Consuming Rage UPDATED
     
    Consuming Rage
    Passive
    Enraged Defense Endure Pain removes all cleansable effects when activated.
  • Narrowed Focus UPDATED
     
    Narrowed Focus
    Passive
    Taking non-periodic area of effect damage generates 1 2 focus. This effect cannot occur more than once per second.
  • Cut Loose UPDATED
     
    Cut Loose
    Passive
    Blade Blitz can be used while immobilized and , purges movement-impairing effects when activated, and deals 50% more damage. Additionally, reduces the cooldown of Blade Blitz by 10 seconds.
  • True Harmony UPDATED
     
    True Harmony
    Passive
    Enure Focused Defense increases your movement speed by 50% and grants immunity to movement-impairing effects while active.
  • Peaceful Focus UPDATED
     
    Peaceful Focus
    Passive
    Focused Defense Enure removes all cleansable effects when activated.
Cosmetic changes:
  • Intimidating Presence UPDATED
     
    Intimidating Presence
    Passive
    Force Charge finishes the cooldown on Disruption. In addition, Saber Reflect lasts 2 seconds longer, and while Soresu Form is active if Soresu Form is being utilized, generates a high amount of threat on all engaged enemies within 30 meters when activated.
  • Overwhelm UPDATED
     
    Overwhelm
    Passive
    Ravage immobilizes the target for the duration of the ability 3 seconds.
Cosmetic changes:
  • Daunting Presence UPDATED
     
    Daunting Presence
    Passive
    Force Leap finishes the cooldown on Force Kick. In addition, Saber Reflect lasts 2 seconds longer, and while Soresu Form is active if Soresu Form is being utilized, generates a high amount of threat on all engaged enemies within 30 meters when activated.
  • Debilitation UPDATED
     
    Debilitation
    Passive
    Blade Dance Blade Barrage immobilizes the target for the duration of the ability 3 seconds.
Removed utilities
  • Oppressor REMOVED
     
    Oppressor
    Passive
    Force Charge, Crushing Blow, Impale, Obliterate, Intercede, and Mad Dash grant Oppressor, which makes your next Chilling Scream consume no rage and activate with a 0.5 second global cooldown.
  • Emboldening Scream REMOVED
     
    Emboldening Scream
    Passive
    Chilling Scream increases the movement speed of all allies within 8 meters, excluding yourself, by 50% for 8 seconds.
  • Intervention REMOVED
     
    Intervention
    Passive
    Force Leap, Guardian Slash, Overhead Slash, Zealous Leap, Guardian Leap, and Blade Blitz grant Intervention, which makes your next Freezing Force consume no focus and activate with a 0.5 second global cooldown.
  • Inspiring Force REMOVED
     
    Inspiring Force
    Passive
    Freezing Force increases the movement speed of all allies within 8 meters, excluding yourself, by 50% for 8 seconds.

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