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  • Monday, 25. June 2018 13:20
04 June
News

Yavin 4 Stronghold Costs

Valour 0 Comments

Personal:

  • 2.5 mill upfront to buy
  • Temple Room 1 855k
  • Temple Room 2 975k
  • Upper Stairwell 450k
  • Lower Stairwell 450k
  • Temple Basement 1.5 mill
  • Temple Balcony 1.2 mill
  • Temple Grounds 2.6 mill
  • Sanctuary 1 1.25 mill
  • Sanctuary 2 1.25 mill

Total: 13,030,000

Guild:

  • 15 mill upfront to buy.
  • Temple Room 1 2 mill
  • Temple Room 2 2.4 mill
  • Upper Stairwell 900k
  • Lower Stairwell 900k
  • Temple Basement 3.75 mill
  • Temple Balcony 3 mill
  • Temple Grounds 7.8 mill
  • Sanctuary 1 3.125 mill
  • Sanctuary 2 3.125 mill

Total: 42,000,000

03 June
News

Game Update 3.3 PTS Notes

Valour 0 Comments

Classes + Combat
Jedi Consular
Sage

  • Noble Sacrifice has been redesigned and renamed Vindicate: Vindicate restores 30 Force and heals a friendly target. The cooldown has been removed and a 2 second activation time has been added.
  • All Sages will need to visit their class trainer to attain Vindicate.
  • Benevolence now has a base Force cost of 65 (up from 50) and its healing has been significantly increased.
  • Rejuvenate now has a base Force cost of 45 (up from 30) and its healing has been increased.
  • Force Mobility now additionally allows Vindicate to be channeled while moving.

Seer

  • Deliverance now has a base Force cost of 45 (up from 30) and its healing has been significantly increased.
  • Healing Trance now has a base Force cost of 60 (up from 40) and its healing has been increased.
  • Salvation now has a base Force cost of 75 (up from 60) and its healing has been increased.
  • Wandering Mend now has a base Force cost of 60 (up from 50) and its healing has been significantly increased.
  • The Noble Sacrifice effect of Resplendence has been removed and redesigned with Vindicate: Vindicate restores 5 additional Force and reduces activation time by 0.25 seconds for each of the first two Resplendence charges, or makes it activate instantly with the third charge. Consumes all charges.
  • Conveyance no longer highlights its associated healing abilities when active.
  • Increased the healing granted by Renewal after refreshing Rejuvenate on a target.
  • Amnesty has been redesigned: Vindicate grants Amnesty, healing the target over 6 seconds. This can only occur once every 15 seconds.
  • The Force-Mystic’s 4-piece set bonus has been redesigned: Consuming Darkness or Vindicate restore an additional 10 Force.


Sith Inquisitor
Sorcerer

  • Consumption has been redesigned and renamed Consuming Darkness: Consuming Darkness restores 30 Force and heals a friendly target. The cooldown has been removed and a 2 second activation time has been added. All Sorcerers will need to visit their class trainer to attain Consuming Darkness.
  • Dark Heal now has a base Force cost of 65 (up from 50) and its healing has been significantly increased.
  • Resurgence now has a base Force cost of 45 (up from 30) and its healing has been increased.
  • Force Mobility now additionally allows Consuming Darkness to be channeled while moving.

Corruption

  • Dark Infusion now has a base Force cost of 45 (up from 30) and its healing has been significantly increased.
  • Innervate now has a base Force cost of 60 (up from 40) and its healing has been increased.
  • Revivification now has a base Force cost of 75 (up from 60) and its healing has been increased.
  • Roaming Mend now has a base Force cost of 60 (up from 50) and its healing has been significantly increased.
  • The Consumption effect of Force Surge has been removed and redesigned with Consuming Darkness: Consuming Darkness restores 5 additional Force and reduces activation time by 0.25 seconds for each of the first two Force Surge charges, or makes it activate instantly with the third charge. Consumes all charges.
  • Force Bending no longer highlights its associated healing abilities when active.
  • Increased the healing granted by Renewal after refreshing Resurgence on a target.
  • Reverse Corruptions has been redesigned: Consuming Darkness grants Reverse Corruptions, healing the target over 6 seconds. This can only occur once every 15 seconds.
  • The Force-Mystic’s 4-piece set bonus has been redesigned: Consuming Darkness or Vindicate restore an additional 10 Force.


Trooper
Commando

  • Medical Probe is now available to all Commandos at level 10. The healing dealt by Medical Probe has been reduced.
  • Advanced Medical Probe is now part of the Combat Medic Discipline and has been removed from all other Commandos.
  • The healing dealt by Med Shot has been reduced.
  • Target Lock now increases the critical chance of Medical Probe by 5%, but no longer increases the critical chance of Advanced Medical Probe.
  • All Commandos may want to visit their class trainer to make sure they have the highest ranks of all the affected abilities mentioned above.

Combat Medic

  • Advanced Medical Probe is now part of the Combat Medic Discipline, available at level 10. The healing dealt by Advanced Medical Probe has been increased.
  • Medical Probe has been removed from the Combat Medic Discipline and is now available to all Commandos. The healing dealt by Medical Probe has been reduced.
  • Quick Thinking has been redesigned: Quick Thinking now increases the critical healing chance of Medical Probe by 5%.
  • Field Medicine now increases the healing dealt by Medical Probe by 5%, but no longer increases the healing dealt by Advanced Medical Probe.

Gunnery

  • Charged Barrel now reduces the activation time of the next Medical Probe by 20% (instead of Advanced Medical Probe).


Bounty Hunter
Mercenary

  • Rapid Scan is now available to all Mercenaries at level 10. The healing dealt by Rapid Scan has been reduced.
  • Healing Scan is now part of the Bodyguard Discipline and has been removed from all other Mercenaries.
  • The healing dealt by Kolto Shot has been reduced.
  • Advanced Targeting now increases the critical chance of Rapid Scan by 5%, but no longer increases the critical chance of Healing Scan.
  • All Mercenaries may want to visit their class trainer to make sure they have the highest ranks of all the affected abilities mentioned above.

Bodyguard

  • Healing Scan is now part of the Bodyguard Discipline, available at level 10. The healing dealt by Healing Scan has been increased.
  • Rapid Scan has been removed from the Bodyguard Discipline and is now available to all Mercenaries. The healing dealt by Rapid Scan has been reduced.
  • Med Tech has been redesigned: Med Tech now increases the critical healing chance of Rapid Scan by 5%.
  • Empowered Scans now increases the healing dealt by Rapid Scan by 5%, but no longer increases the healing dealt by Healing Scan.

Arsenal

  • Tracer Lock now reduces the activation time of the next Rapid Scan by 20% (instead of Healing Scan).


Smuggler
Scoundrel

  • The healing dealt by Diagnostic Scan has been reduced.
  • Increased the immediate healing dealt by Kolto Pack, and reduced the healing dealt by its following duration heal.
  • Slow-release Medpac now costs 10 energy (down from 15 energy). The healing dealt by Slow-release Medpac has been slightly reduced.

Sawbones

  • Smuggled Med Delivery now additionally allows Diagnostic Scan to channel while moving.
  • Kolto Cloud now costs 20 energy (down from 25 energy). The healing dealt by Kolto Cloud has been slightly reduced.
  • The healing dealt by Underworld Medicine has been significantly increased.
  • Homegrown Pharmacology now increases the healing dealt by periodic effects by 5% (up from 3%), and Invigorated targets receive 5% more healing (up from 3%) from all sources.
  • Puissant Poultices no longer reduces the energy cost of Slow-release Medpac by 5.
  • Bedside Manner now increases all healing done by 5% (up from 3%) for 6 seconds when an Upper Hand is consumed by a healing ability.
  • The Field Medic’s 6-piece set bonus has been redesigned: Reduces the cooldown of Recuperative Nanotech or Kolto Cloud by 3 seconds.


Imperial Agent
Operative

  • The healing dealt by Diagnostic Scan has been reduced.
  • Increased the immediate healing dealt by Kolto Infusion, and reduced the healing dealt by its following duration heal.
  • Kolto Probe now costs 10 energy (down from 15 energy). The healing dealt by Kolto Probe has been slightly reduced.

Medicine

  • Surprise Surgery now additionally allows Diagnostic Scan to channel while moving.
  • Recuperative Nanotech now costs 20 energy (down from 25 energy). The healing dealt by Recuperative Nanotech has been slightly reduced.
  • The healing dealt by Kolto Injection has been significantly increased.
  • Medical Therapy now increases the healing dealt by periodic effects by 5% (up from 3%), and Invigorated targets receive 5% more healing (up from 3%) from all sources.
  • Durable Meds no longer reduces the energy cost of Kolto Probe by 5.
  • Tactical Medicine now increases all healing done by 5% (up from 3%) for 6 seconds when a Tactical Advantage is consumed by a healing ability.
  • The Field Medic’s 6-piece set bonus has been redesigned: Reduces the cooldown of Recuperative Nanotech or Kolto Cloud by 3 seconds.

Warzones

  • Warzone Commendation limit has been increased to 200,000.
  • Exumed and Dark Reaver Gear costs have been dramatically reduced and now cost Warzone Commendations.
  • Ranked Commendations have been removed from the game. All Ranked Commendations have been converted to Warzone Commendations.
  • New Season-specific Commendations have been added. These new Commendations are awarded for participating in Ranked Warzone Arenas, and have a limit of 1,000,000.
  • A Warzone Commendation Legacy Lockbox has been added to PvP Item vendors on the Fleets. This Lockbox can be used to transfer Warzone Commendations to Legacy characters. They cost 99 Warzone Commendations, and award 99 Warzone Commendations when used.
  • Warzone Experience and Credits have doubled.
  • Damage-dealing Area of Effect Abilities no longer interrupt Objective Capturing in Warzones. Crowd Control Area of Effect Abilities are not affected by this change.
  • The Defuse time in Voidstar has been increased to 6 seconds.
  • Alderaan Civil War, Voidstar, Novare Coast and Ancient Hypergates will be the only Warzones active during PTS in the unranked queue in order to ensure testing of the Area of Effect changes.
01 June
News

Windows 10 is going to be released on July 29, 2015

Valour 0 Comments

From all indications, there has been no issues running SWTOR when this gets released and everyone that has a current valid 7.x to 8.x license will get a free upgrade. The game may actually run a bit better as the new OS has less CPU requirements.

Anyone with a NVidia video card should also know that they already have a WIN10 driver available.

Here is the version you will be upgraded to based on what you currently have:

Windows 7

Windows 7 Starter will be upgraded to Windows 10 Home

Windows 7 Home Basic will be upgraded to Windows 10 Home

Windows 7 Home Premium will be upgraded to Windows 10 Home

Windows 7 Professional will be upgraded to Windows 10 Pro

Windows 7 Ultimate will be upgraded to Windows 10 Pro

Windows 8

Windows 8.1 will be upgraded to Windows 10 Home

Windows 8.1 with Bing will be upgraded to Windows 10 Home

Windows 8.1 Pro will be upgraded to Windows 10 Pro

Windows Phone

Windows Phone 8.1 will be upgraded to Windows 10 Mobile. The availability of the upgrade may vary by hardware maker, mobile operator or carrier.

Excluded editions

Windows 7 Enterprise, Windows 8, Windows 8.1 Enterprise, and Windows RT/RT 8.1 are excluded from the free upgrade offer.

Here is an article on WIN10 if you want to know more about it: http://blogs.windows.com/bloggingwindows/2015/06/01/hello-world-windows-10-available-on-july-29/

01 June
News

PvP Economy and Ranked Rewards Restructure for Game Update 3.3

Valour 0 Comments

Hello PvPers! As some of you may have heard on the Bad Feeling Podcast, we are making a few changes to Warzones and Ranked Warzone Arenas. Alex covered several of these changes in the interview but for clarity, and as an official jumping-off point for discussion, we wanted to go over the changes and the reasoning behind them here. Please feel free to join us in the discussion thread linked below. Let’s get started!

PvP Gear Cost

We think that getting a full set of PvP gear is too much of a grind. This is so much the case that only about 2% of PvP players have a full Dark Reaver set. Having at least Exhumed gear is a barrier to entry to being successful in PvP for the majority of players, so we looked to reduce the time and cost of getting there. We have reduced the entry PvP gear costs by roughly a third, and a full set (not min/maxed) will now cost about 4075 Warzone Commendations. For the Dark Reaver/Ranked set we didn’t reduce the price as much, but Ranked Warzone Comms will no longer be used to buy them; pieces will now be purchased with Warzone Comms and the previous tier gear piece. (Ranked Warzone Comms have been removed from the game, but we’ll touch on that more in the Ranked Reward changes found below.) A full Ranked Gear set will now cost about 16,525 Warzone Comms, much less than the current price of around 29,000 Ranked Comms. The exact prices are still being finalized, but this is the spirit and intent of the changes to PvP gear prices that you'll be seeing. In addition, the character cap for Warzone Comms will be raised to 200,000 and the Daily/Weekly Missions will have increased Credit rewards. These changes will make it easier and faster to gear up and get to a competitive level in PvP. Our hope is that the reduced grind makes for a more enjoyable Warzone experience.

Increased Warzone Rewards

We found that the Warzone Experience and Credit rewards were not keeping up with the rest of the game, so we'll be giving them both a boost. Players can expect to receive double the XP and double the Credits for a completed match.

Legacy Lockbox

When we fixed the unintended ability to transfer Warzone Comms to other characters within a Legacy, we got lots of feedback from players requesting a legitimate way to make those transfers. After some discussion, we have come up with a solution: Warzone Commendation Legacy Lockboxes. Each PvP Items vendor (on either Fleet), will begin selling a Warzone Commendation Legacy Lockbox that can be purchased for 99 Warzone Comms and will contain 99 Warzone Comms. The Lockbox can be transferred between Legacy characters.

Ranked Reward system

The current Ranked Warzone reward system indirectly promotes players to stop queueing after they have gotten to the tier that they feel they will end up at for the Season, which lowers the amount of people who participate for the duration of the season. To combat this we wanted to give reasons to queue for the entire season without implementing something draconian-esc as rewards for playing each day of the season. We have come up with a system that we feel gives players a reason to play all season long and keep the Ranked population competitive and having fun.

Ranked players will no longer receive specific item rewards at the end of the season for reaching a certain rating in a Ranked Season. Instead, players will be granted a number of Season-specific tokens based on the tier of rating the player achieved. These tokens will be used to purchase the ranked rewards the player wants after the season has ended. For example, if you don’t like the Silver tier title, the Bronze tier title can be purchased instead for less tokens. In addition to receiving a large amount of Season-specific Tokens at the end of the season based on the tier placed (enough to buy the entire tier of rewards), players will now receive these season-specific tokens for every match they play based on match outcome and performance medals. A player that wins the match with max medals gets a larger amount of Comms than a player that gets the minimum number of medals and loses, at roughly a 1:18 ratio. We believe that this system of awarding Comms based on performance of the team and the individual will create a distinction between just playing and playing well.

The intention here is to encourage players to be engaged over the length of the season and continually attempt to improve and compete at a higher skill level. The better you are and the more you play, the more rewards you will be able to purchase. Since highly skilled players can still play the minimum number of games and earn the Gold tier rewards at the end of the Season, we feel this is the best of both worlds of rewarding both skill and time investment.
End of Season Rewards will be available for purchase from a vendor in the Combat Training area of each fleet for the entirety of the following Season. For example, Season 6 rewards will be available during Season 7 and will be removed from the vendor when Season 8 starts. If you have unused Season tokens they will be converted automatically into Warzone Comms when they can no longer be redeemed for Season Rewards. This gives players a large window to purchase the Season-specific rewards and still get something back from leftover, unspent Tokens.

In addition, there is at least one Reward per tier that is exclusive to the tier (cannot be purchased) so you can still show off that you earned the Reward based on skill alone.

As a few examples of the participation level needed for the Gold tier mount, a player who does not place in Bronze or above would need to play more than 60 games per week for the entire season at a 50% win rate, earning max medals each match, while completing every daily and weekly to purchase the mount (but if they lost every game and got the minimum number of medals it would take about 5000 games in a season to accrue the Comms needed). This gets easier for players that place in rating tiers, but a Silver rated player would still need to play more than 18 games a week, winning half their games, achieving max medals each match, completing every daily and weekly for the entire season while not purchasing any other rewards to afford the mount. These numbers are ballpark but we feel that they have a good balance between being physically obtainable so players will feel like they have the ability to achieve them, while still being a significant challenge and investment.

One more note, Top 96 players will be rewarded enough Season-specific Comms to purchase every reward for the season, in addition to their exclusive reward. They are the cream of the crop and have earned it.

Miscellaneous PvP Changes

There will be two other small changes to PvP in Game Update 3.3, one for regular Warzones and the other for Ranked.

In Warzones, capturing an objective (on Alderaan or Voidstar, for example) will no longer be interrupted by AoE effects. This change should reduce the stagnation on objectives and allow for more diverse defensive strategies.

In Ranked Warzones, in order for a character to enter the queue they will need to be wearing gear that gives them max expertise. This will prevent inexperienced players, who may not be ready for Ranked play, from entering the queue until they have the appropriate gear.

We hope you enjoy these PvP changes and look forward to your feedback!

The SWTOR Combat Team


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