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  • Friday, 26. August 2016 00:36
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08 August
News

Game Update 4.7: The Battle of Odessen

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Highlights

Chapter 16 – The Battle of Odessen! Prepare to face Arcann in deadly combat as he launches a full-scale assault against the Alliance base on Odessen! Still recovering from a shattering betrayal of the now-renegade droid, SCORPIO, the Outlander’s Alliance must rally to defeat Arcann’s forces in a desperate battle to determine the fate of the galaxy!

New Alliance Alert: Shining in the Darkness! Something is fishy on Nar Shaddaa. Voss Mystic Sana-Rae’s most recent vision will send you to the Smuggler’s Moon in search of a mysterious Force user. Luckily Blizz is sure he knows exactly who she means and will be tagging along for the ride.

New Pack Opening Experience! This new experience enhances the way you open packs, store, and acces your items. Read more about this feature in our Community Blog.

Collections Improvement! Collections has seen a slight re-organization! For ease of use, Collections now has several helpful subcategories to help you quickly find a weapon type or creature mount. Companions now have their own Collection category.

General

Weapon Tuning slots have been added to Level 50 Operation and PvP weapons.

Players can now use the Companion Locator Terminal in the Alliance Base Camp to regain Companions which became unavailable due to The Fallen Empire storyline. You must complete Chapter XVI before this option is available. Note that the terminal does not allow you to regain Companions which were guests (such as Darth Marr).

Characters wielding a Vibroblade and a Lightsaber no longer use the One-Handed idle stance.

The Character Sheet now displays correct values for Companion damages and no longer takes Equipment into account.

The graphics setting Bloom now works properly with skyboxes when using MSAA.

Republic Characters now receive the “Sarlacc Stomper” Title and Codex Entry upon completion of the Mission “[HEROIC 2+] The Long Goodbye.”

Jedi Consular Players now receive “The First Son (Consular)” Codex Entry during the Mission “Chaos and Harmony.”

Sith Warrior Players now receive the “Halidrell Setsyn” Codex Entry on completion of the Mission “Seek Your Contact.”

Achievements for the Mission “Arma Rasa” now properly appear in the Legacy window.

Color Crystals can now be previewed without first previewing a weapon.

Flipping the Minimap vertically no longer covers the “Exit Area” button with the PvE/PvP Focus Switch.

The Dark vs. Light: Flashpoint Master Achievement is now a requirement for completing the Dark vs. Light: Legend Achievement as intended.

Cartel Market

Fixed a visual issue with the Overwatch Captain’s Helmet.

Items + Economy

A new vendor has been added outside the Eternal Championship. This new vendor sells 220 Rating items for Eternal Championship Trophies.

Missions + NPCs

Removed the Group Finder Tactical Flashpoint Mission that was incorrectly appearing on the Republic Fleet's Priority Missions Terminal.

Attack effects no longer fire from the feet of Annihilator T4-1D.

M1-4X’s Quick Kolto Burst now fires from his cannon instead of his chest, which he considers a marked improvement.

The description of the Heroic Transport item on the Mission “Search and Rescue” now references the correct Mission.

The description of the Heroic Transport item on the Mission “Factory Recall” now references the correct Mission.

Imperial and Republic Commanders now only spawn in PvP Instances.

Increased the Credit reward amount of all Heroic Missions.

16 July
News

Cantina Tour Info

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KOTFE

  • Chapter 16 is going to have some pretty big plot twist, bigger than 15
  • Some people are going to be happy about the twist and the ending, some will not
  • Probably very emotional, Natahsa Loring said she lost her voice for a bit after recording session for it

KOTET - Knights of the Eternal Throne

  • New expansion
  • Webpage (not much to be seen there) so far
  • Releasing this fall (Ben Irving did not want to say when exactly, obviously)
  • More details coming soon™ (Eric Musco said we will definitely know about everything before release)
  • Will be continuing another epic story (no details)
  • Many more new features (no details, the development process starts with trying to add as much as they can, and then slowly stuff that cannot be done gets put back on the Wall of Crazy, where it remains until next Update goes into development, so basically, it is all about Resources™)

Natasha Loring (voice of Vailyn)

  • SWTOR is her first Star Wars game
  • She enjoys her work on the game, because it allows her to be really evil bitch, something that would get you thrown in jail in real life
  • In her spare time, Vailyn apparently enjoys playing eeny, meeny, miny, moe, deciding what Knight to kill

Devs

  • Eric Musco enjoys hearing fro all the people, even though they say he sucks, should be fired, etc. It is his job to bear that burden a protect other devs from it (but still, no need to be mad at him for no reason)
  • Charles Boyd was present i his Havoc Trooper armor, spend almost his entire time taking pictures with Natasha and fans
  • Ben Irving's favorite scene from KOTOR is revealing that player is actually Revan, equally as stunning as "I am your father" from Empire Strikes Back.
16 July
News

Cantina Celebration Code

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The cantina celebration code:

CelebrationCantina16

Reward:

Korrealis Regent mount

Source: Cantina Reward – Star Wars Celebration 2016

  • Stronghold Decoration: Mounts, Pets and Companions – Mounts
  • Hook Type: Floor Medium, Floor Large
  • Cost for Guild Stronghold Purchase: 50,000 credits

Korrealis Regent FrontKorrealis Regent BackKorrealis Regent Side

27 June
News

Game Update 4.6: The GEMINI Deception

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Highlights

Chapter XV: The GEMINI Deception! Lead a daring assault on one of Arcann’s warships in a bid to seize control of the entire Eternal Fleet! Players subscribed on June 1st have immediate access to this new Chapter, and it will be available for all other Subscribers on June 30th.
New Event: Dark vs. Light! Join a galactic event and choose between the dark side and the light side to earn epic rewards in celebration of SWTOR’s 5-year anniversary!
New Character Perks! Portable Cargo Hold, Portable Legacy Cargo Hold, and Companion Gift use time reduction – see below for full details!
Relics of the Gree is back! The Gray Secant has been spotted on Ilum, which means only one thing: The Relics of the Gree Event is back! From June 28th at 4:00AM PDT/12:00PM BST to July 5th at 4:00AM PDT/12:00PM BST, Black Bisectors are called upon to lend a hand!
Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins July 12th at 4:00AM PDT/12:00PM BST and ends July 19th at 4:00AM PDT/12:00PM BST.

General

  • New Character Perk: Portable Cargo Hold! Summon a Portable Cargo Hold droid to your current location that provides access to your ship’s Cargo Hold. The cooldown can be reduced by upgrading the droid (down to 30 minutes). This perk is purchasable in the Legacy UI.
  • New Character Perk: Portable Legacy Cargo Hold! Summon a Portable Legacy Cargo Hold droid to your current location that provides Legacy Cargo Hold access. The cooldown can be reduced by upgrading the droid (down to 30 minutes). This perk is purchasable in the Legacy UI.
  • New Character Perk: Companion Gift Cast Time Reduction! Reduce the use time of Companion Gifts by 20% per level (up to 60%). This perk is purchasable in the Legacy UI.
  • Achievements have been added for attaining Level 65 and max level Crew Skills. These Achievements will not be granted retroactively until Game Update 4.7.
  • The Organa Castle Quick Travel Point now unlocks when players discover its location.
  • The House Alde Library Quick Travel Point now unlocks when players discover the location.
  • Outfit preview now correctly displays unified colors.

Flashpoints + Operations

False Emperor

  • Fixed an issue where Prototype A-15 and Prototype B-16 would periodically be able to kill players in one shot despite following the mechanics of the fight correctly. 

Items + Economy

  • Sniper’s Ambush visual effect now lines up properly with the Arvanite Professional Sniper Rifle and the Revanite Field Tech Sniper Rifles.

Missions + NPCs

  • Experience gained from the following Missions now scales with the Player’s level:
    • Down with the Queen
    • Chaos at the Droid Factory
    • Marked Man
    • Dark Science
    • A Family Concern
    • Atypical Tactics
    • Introduction to Warzones
    • Introduction to Starfighter
  • Ashara will no longer use melee attacks from ranged after using her leap ability.
  • All Companion DPS execution abilities have been normalized to have a 20 second cooldown.
  • Companions no longer fire crowd control abilities at targets that have Boss immunity.
  • Fixed the typo in all “Preventive Measure” Companion abilities.
  • Skadge can now only equip one melee weapon.
  • The Sith Inquisitor Mission "Preparations" now awards the item "Kallig's Countenance." This is a new version of the item that is moddable and Legacy-bound. Existing version of the items have not been updated.
  • The phase to the Mission “[Heroic 2+] Rock Eaters” no longer allows players who are on the incorrect Mission step into the area.
31 May
News

Game Update 4.5: Mandalore’s Revenge

Valour 0 Comments

Highlights

Chapter XIV: Mandalore’s Revenge! Join forces with Shae Vizla and a fearsome Mandalorian army in a heated battle to unlock the secrets of the Eternal Fleet. Players subscribed on June 1st have immediate access to this new Chapter, and it will be available for all other Subscribers on June 3rd.
New Alliance Alert: The Last of His Kind! Talz mercenary Broonmark has been hunting a Wookiee diplomat on Alderaan. Will you sway him to join your Alliance or put an end to his murderous ways for good?
Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins June 14th at 04:00 PST/12:00 GMT and ends June 21st at 04:00 PST/12:00 GMT.

General

  • Fixed a bug that caused players to be unable to remove Modifications from equipment.
  • The weapons awarded at the end of Chapter XII now have Weapon Tuning slots.
  • Fixed an issue where Smugglers and Bounty Hunters were not getting credit for completing Act 3 if certain conversation choices were made during the final Missions.
  • New Legacy Perk: Legacy Cargo Hold! Unlocks a Legacy cargo hold on your personal ship.
  • New Legacy Perk: Item Modification Station! Unlocks an Item Modification Station on your personal ship.
  • Legacy Cargo Hold: An additional storage tab may now be purchased for the Legacy Cargo Hold.
  • Numerous Item Modification Stations have been added to both the Imperial and Republic Fleets.
  • A Quick Travel point has been added to the Cartel Bazaar on both the Imperial and Republic Fleets.

Cartel Market

  • Companion Customizations for Companions obtained via Cartel Packs can now be purchased from the new vendor Tsorkeg in the Cartel Bazaar on both the Imperial and Republic Fleets.
  • The Appearance Options: Human Hairstyles 1 bundle now unlocks Hairstyle options for Cyborg, Chiss, Mirialan, Sith and Miraluka species in addition to Humans. Additionally, these hairstyles that were previously only available to humans to purchase at Appearance Modification stations may now be purchased by Cyborg, Chiss, Mirialan, Sith and Miraluka species.
  • The Appearance Options: Human Hair Colors 1 bundle now unlocks Hair Color options for Cyborgs in addition to Humans.
  • New Togruta customization options have been added! These are available to all players via Character Select or Appearance Modification Stations.

Classes + Combat

Jedi Consular
Sage

  • Benevolence now has a base cost of 70 Force (up from 55 Force) and heals for slightly more (.49%).
  • Rejuvenate now has a base cost of 40 Force (up from 30 Force) and heals for a bit more (4.94% for the instant heal, and 3.70% for the heal over time.).
  • Force Armor now has a base cost of 45 Force (up from 35 Force) and absorbs slightly more damage (1.43%).

Seer
Designer Note: Seer Sages are presently exceptional healers who outperform the other healing disciplines in the game and create unbalanced PvE and PvP scenarios. By increasing the Force costs of heals—and counterbalancing the cost increase with a slight healing boost—we are leveling the healing potential of the Seer Sage to better fit alongside other healing disciplines and combat encounters witnessed in game.

Some may wonder why we did not just increase the healing capabilities of the other healing disciplines in the game to match that of the Seer Sage. In this instance, we could not do that because all of the combat math for the game (both PvE and PvP) is balanced around the current healing capabilities of the other healing disciplines. So if we were to increase the healing capabilities of the other healing disciplines to match the healing capabilities of the Seer Sage, then healing would be more effective than intended, which would cause problems in both PvE and PvP.

We decided to increase Force costs and slightly improve the strength of individual healing abilities in this balancing initiative to prevent Seer Sages from feeling impotent following these changes. Burst healing should feel like what is on Live, yet the sustained healing experience will be notably decreased. This design lowers the average healing output of the Seer Sage to better match other healing disciplines while still allowing the Sage’s individual heals to make an impact.

  • Deliverance now has a base cost of 45 Force (up from 37) and heals for a bit more (3.25%).
  • Healing Trance now has a base cost of 60 Force (up from 48) and heals for a bit more (4.04%).
  • Salvation now has a base cost of 75 Force (up from 60).
  • Wandering Mend now has a base cost of 65 Force (up from 50) and heals for slightly more (1.28%).
  • The healing done by Renewal has been increased (by 3.70%) to match the healing done by the heal over time portion of Rejuvenate.
  • Clairvoyance now increases your bonus healing by 3% (down from 5%)

Balance

  • The radius of Force in Balance has been reduced to 5 meters (down from 8 meters).Designer Note: Force in Balance’s instant AoE damage and DoT spread potential is currently too effective in PvE and PvP. We are reducing the radius to 5 meters to match all other instant damaging AoE abilities in game.
  • Focused Insight now increases the life redistributed by Weaken Mind and Sever Force by 10% (down from 25%).Designer Note: Balance Sage self-healing is currently too effective in PvE and PvP scenarios. We’ve reduced the life redistributed by Weaken Mind and Sever Force to better match the self-preservation of similar disciplines.
  • Fixed an issue where Mind’s Eye allowed one Sage's Weaken Mind effect to cause any Sage's Force Serenity damage to be increased on that target.

Shadow
Serenity

  • The radius of Force in Balance has been reduced to 5 meters (down from 8 meters).

Sith Inquisitor
Sorcerer

  • Dark Heal now has a base cost of 70 Force (up from 55 Force) and heals for slightly more (.49%).
  • Resurgence now has a base cost of 40 Force (up from 30 Force) and heals for a bit more (4.94% for the instant heal, and 3.70% for the heal over time.).
  • Static Barrier now has a base cost of 45 Force (up from 35 Force) and absorbs slightly more damage (1.43%).

Corruption
Designer Note: Corruption Sorcerers are presently exceptional healers who outperform the other healing disciplines in the game and create unbalanced PvE and PvP scenarios. By increasing the Force costs of heals—and counterbalancing the cost increase with a slight healing boost—we are leveling the healing potential of the Corruption Sorcerer to better fit alongside other healing disciplines and combat encounters witnessed in game.
Some may wonder why we did not just increase the healing capabilities of the other healing disciplines in the game to match that of the Corruption Sorcerer. In this instance, we could not do that because all of the combat math for the game (both PvE and PvP) is balanced around the current healing capabilities of the other healing disciplines. So if we were to increase the healing capabilities of the other healing disciplines to match the healing capabilities of the Corruption Sorcerer, then healing would be more effective than intended, which would cause problems in both PvE and PvP.
We decided to increase Force costs and slightly improve the strength of individual healing abilities in this balancing initiative to prevent Corruption Sorcerers from feeling impotent following these changes. Burst healing should feel like what is on Live, yet the sustained healing experience will be notably decreased. This design lowers the average healing output of the Corruption Sorcerer to better match other healing disciplines while still allowing the Sorcerer’s individual heals to make an impact.

  • Dark Infusion now has a base cost of 45 Force (up from 37) and heals for a bit more (3.25%).
  • Innervate now has a base cost of 60 Force (up from 48) and heals for a bit more (4.04%).
  • Revivification now has a base cost of 75 Force (up from 60).
  • Roaming Mend now has a base cost of 65 Force (up from 50) and heals for slightly more (1.28%).
  • The healing done by Renewal has been increased (by 3.70%) to match the healing done by the heal over time portion of Resurgence.
  • Penetrating Darkness now increases your bonus healing by 3% (down from 5%)

Madness

  • The radius of Death Field has been reduced to 5 meters (down from 8 meters). Designer Note: Death Field’s instant AoE damage and DoT spread potential is currently too effective in PvE and PvP. We are reducing the radius to 5 meters to match all other instant damaging AoE abilities in game.
  • Parasitism now causes Affliction and Creeping Terror to heal you for 10% of the damage they deal (down from 25%). Designer Note: Madness Sorcerer self-healing is currently too effective in PvE and PvP scenarios. We’ve reduced the life stolen by Affliction and Creeping Terror to better match the self-preservation of similar disciplines.
  • Fixed an issue where Devour allowed one Sorcerer's Affliction effect to cause any Sorcerer's Force Leech damage to be increased on that target.

Assassin
Hatred

  • The radius of Death Field has been reduced to 5 meters (down from 8 meters).

Trooper

  • Explosive Round now has a base range of 10 meters (down from 30 meters).
  • High Impact Bolt now has a base range of 10 meters (down from 30 meters).

Vanguard
Designer Note: Vanguard ranged potential is currently too strong for a class that is intended to be played as a close-quarters combatant. Vanguards are melee assault specialists and should be encouraged to engage their targets in close proximity. By reducing the range of Explosive Round and High Impact Bolt, we place the Vanguard’s range potential closer to its design as a close-quarters combatant and further define their unique style in various combat scenarios. Commandos maintain their 30-meter range through our reintroduction of “Mass Accelerator.”

  • Entangling Tools now reduces the movement speed of targets affected by Tactical Surge, Ion Pulse, and Explosive Surge for 3 seconds (down from 6 seconds). Designer Note: The Vanguard’s suppressive potential is currently a little too impressive with the Entangling Tools Utility. In its current iteration, players fleeing from Vanguards are far too susceptible to suffering a perpetual state of reduced movement under the effects of Entangling Tools. To better the player experience and balance Vanguard target control potential, we have reduced the duration of movement speed reduction provided by Entangling Tools.
  • Guard Cannon now heals you for 3% (down from 5%) of your total health when damaging a target with Shoulder Cannon. Designer Note: Vanguard survivability currently surpasses the survivability of similar classes. We are reducing the effectiveness of Guard Cannon to bring the class more in line with the other tank classes.

Commando

  • Mass Accelerator has returned in a new form: Increases the range of Explosive Round and High Impact Bolt by 20 meters. Acquired as a level 10 passive ability. Designer Note: Mass Accelerator has returned, granting Commandos a range boost alongside the new Explosive Round and High Impact Bolt maximum range changes to maintain their current range on Live. This additional passive preserves the Commando’s design as a ranged specialist on the battlefield.

Bounty Hunter

  • Missile Blast now has a base range of 10 meters (down from 30 meters).
  • Rail Shot now has a base range of 10 meters (down from 30 meters).

Powertech
Designer Note: Powertech ranged potential is currently too strong for a class that is intended to be played as a close-quarters combatant. Powertechs are melee onslaught specialists and should be encouraged to engage their targets in close proximity. By reducing the range of Missile Blast and Rail Shot, we place the Powertech’s range potential closer to its design as a close-quarters combatant and further define their unique style in various combat scenarios. Mercenaries maintain their 30-meter range through our reintroduction of “Propulsion Systems.”

  • Suppressive Tools now reduces the movement speed of targets affected by Magnetic Blast, Flame Burst, and Flame Sweep for 3 seconds (down from 6 seconds). Designer Note: The Powertech’s suppressive potential is currently a little too impressive with the Suppressive Tools Utility. In its current iteration, players fleeing from Powertechs are far too susceptible to suffering a perpetual state of reduced movement under the effects of Suppressive Tools. To better the player experience and balance Powertech target control potential, we have reduced the duration of movement speed reduction provided by Suppressive Tools.
  • Shield Cannon now heals you for 3% (down from 5%) of your total health when damaging a target with Shoulder Cannon. Designer Note: Powertech survivability currently surpasses the survivability of similar classes. We are reducing the effectiveness of Shield Cannon to bring the class more in line with the other tank classes.

Mercenary

  • Propulsion Systems has returned in a new form: Increases the range of Missile Blast and Rail Shot by 20 meters. Acquired as a level 10 passive ability. Designer Note: Propulsion Systems has returned, granting Mercenaries a range boost alongside the new Missile Blast and Rail Shot maximum range changes to maintain their current range. This additional passive preserves the Mercenary’s design as a ranged specialist on the battlefield.

Flashpoints + Operations


Dread Fortress

  • Fixed an issue where the Hands of Brontes would occasionally spawn at full health in later phases of the encounter.

Items + Economy

  • Fixed an issue that caused weapon effects to go missing from the Volatile Derelict Saberstaff after using an Ability.

Warzones

  • Players are no longer able to get on top of the center turret in the Alderaan Civil War Warzone.
  • Warzone Bolster no longer looks for Augments in the wrong slot on Weapons, resulting in Bolster’s effect being returned to normal.

28 May
News

Game Update 4.5 Mined

Valour 0 Comments

Cantina Mounts / Subscriber Rewards

June Subscriber Reward

Eternal Empire Patroller

Eternal Empire Patroller

Cantina Rewards 3/4

Korrealis Sheriff                                                                                  Korrealis Viceroy                                                                                  Korrealis Viscount

Korrealis Sheriff  Korrealis Viceroy  Korrealis Viscount

New Cartel Market Items and Decorations

Armor

Commander Vizla's Armor Set - Gold                                                     Duststorm Survivor's Armor Set - Silver                                                Wasteland Raider's Armor Set - Silver

Commander Vizla's Armor Set  Duststorm Survivor's Armor Set  Wasteland Raider's Armor Set

Wicked Huntress's Armor Set - Gold

Wicked Huntress's Armor Set

Gold

Companions & Followers

Annihilator T4-1D

Annihilator T4-1D

Miscellaneous

Avenger / Revenge Alliance Pack

Avenger / Revenge Alliance Pack

Advanced Imperial Crimson Crystals

Advanced Imperial Crimson Crystals

Pale Skarkla

Pale Skarkla

Title- Supercommando

Title- Supercommando

Underworld Miniprobe

Underworld Miniprobe

Mounts & Vehicles

Frontline Gapillian - Gold                                                                     Roche Champion - Silver                                                                     Scorched Chemilizard - Silver

Frontline Gapillian Roche Champion  Scorched Chemilizard

Vectron Enforcer - Gold

Vectron Enforcer

Weapons

Defiant Vented Dualsaber - Platinum                                                     Defiant Vented Lightsaber - Platinum                                                    Indomitable Raider's Sniper Rifle - Silver

Defiant Vented Dualsaber  Defiant Vented Lightsaber  Indomitable Raider's Sniper Rifle

Merciless Raider's Vibrosword - Silver                                                    Savage Raider's Dual-Edged Vibrosword - Silver

Merciless Raider's Vibrosword  Savage Raider's Dual-Edged Vibrosword

Things of Note

  • New companions/followers Bogstalker, Annihilator T4-1D, Iso 5, Rancor, the return of Torian Cadera, recruitment missions for Broonmark and Guss Tano.
  • Companions' charge in Tank stance will now do more threat. They also fixed a few other companion skills for certain companion types. (Example: the tank's self-heal for dual saber companions wasn't damaging the opponent.)
  • Bunch of changes for opponents within KotFE. Looks like bug fixes.
  • New Legacy Title "Master of Mayhem" for completing all 10 fights of Eternal Championship (solo or with a group.)
  • Gravestone map was changed. Looks like they changed and added some rooms.
  • Darvannis Codex entry was changed from being under Scum and Villiany to being under KotFE. Might change how you get it now.
  • You now get the decoration "Commemorative Statue of Kephess the Undying" from Explosive Conflict now, not TFB.
  • There are 4 new speeders for Community Cantinas, indicating that they will probably have 4 Community Cantinas in 2016. (Only 3 have completed icons at this time.)
  • Additionally, there is a poster decoration named "Propaganda: Victory Protocols - Activated" for the London Cantina. (It has the technical name of "dyn.stronghold.sign.posters.mrkt.celebration_2016")
  • One of the upcoming subscriber rewards is a decoration: "Propaganda: Fight For The Meatbags."
  • Companion weapons and Attuned weapons you get during KotFE can now use Weapon Tunings. Lots of other random weapons got Weapon Tunings, including the event weapons.
  • In case you wanted to spend a longer time gifting companion gifts, they now ignore alacrity when you are giving the gift.
  • Added new sounds for the level 65 PvE comm vendor and Token lightsabers. Looks like they were using the default sound before and now have a more unique sound.
  • The Cartel Market hairstyles packs can be used on Cyborg, Chiss, Mirialan, Sith and Miraluka now as well as humans. The color packs can be used on Cyborgs now as well as humans.
  • Added ""Legacy of Promptness I thru IV" which reduces the time taken to give gifts to companions by 20%. This reduction is cumulative with previous reductions to companion gift cast time.
  • Added Legacy Cargo Hold / Item Mod Station unlocks for player ships.

Thanks to Torcommunity for mined data.

14 May
News

Class Changes Coming in Game Update 4.5

Valour 0 Comments

Hey folks,

Below you will find the current list of Class changes which are coming with Game Update 4.5. These changes will not be going on PTS so we wanted to give you a heads up on what was coming. Please feel free to read over the changes and provide your feedback in this thread, I will pass it on to the Combat team.

Sith Inquisitor
Sorcerer

  • Dark Heal now has a base cost of 70 Force (up from 55 Force) and heals for slightly more (.49%).
  • Resurgence now has a base cost of 40 Force (up from 30 Force) and heals for a bit more (4.94% for the instant heal, and 3.70% for the heal over time.).
  • Static Barrier now has a base cost of 45 Force (up from 35 Force) and absorbs slightly more damage (1.43%).

Corruption

  • Dark Infusion now has a base cost of 45 Force (up from 37) and heals for a bit more (3.25%).
  • Innervate now has a base cost of 60 Force (up from 48) and heals for a bit more (4.04%).
  • Revivification now has a base cost of 75 Force (up from 60).
  • Roaming Mend now has a base cost of 65 Force (up from 50) and heals for slightly more (1.28%).
  • The healing done by Renewal has been increased (by 3.70%) to match the healing done by the heal over time portion of Resurgence.
  • Penetrating Darkness now increases your bonus healing by 3% (down from 5%)

Designer Note: Corruption Sorcerers are presently exceptional healers who outperform the other healing disciplines in the game and create unbalanced PvE and PvP scenarios. By increasing the Force costs of heals—and counterbalancing the cost increase with a slight healing boost—we are leveling the healing potential of the Corruption Sorcerer to better fit alongside other healing disciplines and combat encounters witnessed in game.

Some may wonder why we did not just increase the healing capabilities of the other healing disciplines in the game to match that of the Corruption Sorcerer. In this instance, we could not do that because all of the combat math for the game (both PvE and PvP) is balanced around the current healing capabilities of the other healing disciplines. So if we were to increase the healing capabilities of the other healing disciplines to match the healing capabilities of the Corruption Sorcerer, then healing would be more effective than intended, which would cause problems in both PvE and PvP.

We decided to increase Force costs and slightly improve the strength of individual healing abilities in this balancing initiative to prevent Corruption Sorcerers from feeling impotent following these changes. Burst healing should feel like what is on Live, yet the sustained healing experience will be notably decreased. This design lowers the average healing output of the Corruption Sorcerer to better match other healing disciplines while still allowing the Sorcerer’s individual heals to make an impact.


Madness

  • The radius of Death Field has been reduced to 5 meters (down from 8 meters).

Designer Note: Death Field’s instant AoE damage and DoT spread potential is currently too effective in PvE and PvP. We are reducing the radius to 5 meters to match all other instant damaging AoE abilities in game.

  • Parasitism now causes Affliction and Creeping Terror to heal you for 10% of the damage they deal (down from 25%).

Designer Note: Madness Sorcerer self-healing is currently too effective in PvE and PvP scenarios. We’ve reduced the life stolen by Affliction and Creeping Terror to better match the self-preservation of similar disciplines.

  • Fixed an issue where Devour allowed one Sorcerer's Affliction effect to cause any Sorcerer's Force Leech damage to be increased on that target.


Assassin
Hatred

  • The radius of Death Field has been reduced to 5 meters (down from 8 meters).


Bounty Hunter

  • Missile Blast now has a base range of 10 meters (down from 30 meters).
  • Rail Shot now has a base range of 10 meters (down from 30 meters).

Designer Note: Powertech ranged potential is currently too strong for a class that is intended to be played as a close-quarters combatant. Powertechs are melee onslaught specialists and should be encouraged to engage their targets in close proximity. By reducing the range of Missile Blast and Rail Shot, we place the Powertech’s range potential closer to its design as a close-quarters combatant and further define their unique style in various combat scenarios. Mercenaries maintain their 30 meter range through our reintroduction of “Propulsion Systems.”

Powertech

  • Suppressive Tools now reduces the movement speed of targets affected by Magnetic Blast, Flame Burst, and Flame Sweep for 3 seconds (down from 6 seconds).

Designer Note: The Powertech’s suppressive potential is currently a little too impressive with the Suppressive Tools Utility. In its current iteration, players fleeing from Powertechs are far too susceptible to suffering a perpetual state of reduced movement under the effects of Suppressive Tools. To better the player experience and balance Powertech target control potential, we have reduced the duration of movement speed reduction provided by Suppressive Tools.

  • Shield Cannon now heals you for 3% (down from 5%) of your total health when damaging a target with Shoulder Cannon.

Designer Note: Powertech survivability currently surpasses the survivability of similar classes. We are reducing the effectiveness of Shield Cannon to bring the class more in line with the other tank classes.

Mercenary

  • Propulsion Systems has returned in a new form: Increases the range of Missile Blast and Rail Shot by 20 meters. Acquired as a level 10 passive ability.

Designer Note: Propulsion Systems has returned, granting Mercenaries a range boost alongside the new Missile Blast and Rail Shot maximum range changes to maintain their current range on Live. This additional passive preserves the Mercenary’s design as a ranged specialist on the battlefield.


Jedi Consular
Sage

  • Benevolence now has a base cost of 70 Force (up from 55 Force) and heals for slightly more (.49%).
  • Rejuvenate now has a base cost of 40 Force (up from 30 Force) and heals for a bit more (4.94% for the instant heal, and 3.70% for the heal over time.).
  • Force Armor now has a base cost of 45 Force (up from 35 Force) and absorbs slightly more damage (1.43%).

Seer

  • Deliverance now has a base cost of 45 Force (up from 37) and heals for a bit more (3.25%).
  • Healing Trance now has a base cost of 60 Force (up from 48) and heals for a bit more (4.04%).
  • Salvation now has a base cost of 75 Force (up from 60).
  • Wandering Mend now has a base cost of 65 Force (up from 50) and heals for slightly more (1.28%).
  • The healing done by Renewal has been increased (by 3.70%) to match the healing done by the heal over time portion of Rejuvenate.
  • Clairvoyance now increases your bonus healing by 3% (down from 5%)

Designer Note: Seer Sages are presently exceptional healers who outperform the other healing disciplines in the game and create unbalanced PvE and PvP scenarios. By increasing the Force costs of heals—and counterbalancing the cost increase with a slight healing boost—we are leveling the healing potential of the Seer Sage to better fit alongside other healing disciplines and combat encounters witnessed in game.

Some may wonder why we did not just increase the healing capabilities of the other healing disciplines in the game to match that of the Seer Sage. In this instance, we could not do that because all of the combat math for the game (both PvE and PvP) is balanced around the current healing capabilities of the other healing disciplines. So if we were to increase the healing capabilities of the other healing disciplines to match the healing capabilities of the Seer Sage, then healing would be more effective than intended, which would cause problems in both PvE and PvP.

We decided to increase Force costs and slightly improve the strength of individual healing abilities in this balancing initiative to prevent Seer Sages from feeling impotent following these changes. Burst healing should feel like what is on Live, yet the sustained healing experience will be notably decreased. This design lowers the average healing output of the Seer Sage to better match other healing disciplines while still allowing the Sage’s individual heals to make an impact.


Balance

  • The radius of Force in Balance has been reduced to 5 meters (down from 8 meters).

Designer Note: Force in Balance’s instant AoE damage and DoT spread potential is currently too effective in PvE and PvP. We are reducing the radius to 5 meters to match all other instant damaging AoE abilities in game.

  • Focused Insight now increases the life redistributed by Weaken Mind and Sever Force by 10% (down from 25%).

Designer Note: Balance Sage self-healing is currently too effective in PvE and PvP scenarios. We’ve reduced the life redistributed by Weaken Mind and Sever Force to better match the self-preservation of similar disciplines.

  • Fixed an issue where Mind’s Eye allowed one Sage's Weaken Mind effect to cause any Sage's Force Serenity damage to be increased on that target.


Shadow
Serenity

  • The radius of Force in Balance has been reduced to 5 meters (down from 8 meters).


Trooper

  • Explosive Round now has a base range of 10 meters (down from 30 meters).
  • High Impact Bolt now has a base range of 10 meters (down from 30 meters).

Designer Note: Vanguard ranged potential is currently too strong for a class that is intended to be played as a close-quarters combatant. Vanguards are melee assault specialists and should be encouraged to engage their targets in close proximity. By reducing the range of Explosive Round and High Impact Bolt, we place the Vanguard’s range potential closer to its design as a close-quarters combatant and further define their unique style in various combat scenarios. Commandos maintain their 30 meter range through our reintroduction of “Mass Accelerator.”

Vanguard

  • Entangling Tools now reduces the movement speed of targets affected by Tactical Surge, Ion Pulse, and Explosive Surge for 3 seconds (down from 6 seconds).

Designer Note: The Vanguard’s suppressive potential is currently a little too impressive with the Entangling Tools Utility. In its current iteration, players fleeing from Vanguards are far too susceptible to suffering a perpetual state of reduced movement under the effects of Entangling Tools. To better the player experience and balance Vanguard target control potential, we have reduced the duration of movement speed reduction provided by Entangling Tools.

  • Guard Cannon now heals you for 3% (down from 5%) of your total health when damaging a target with Shoulder Cannon.

Designer Note: Vanguard survivability currently surpasses the survivability of similar classes. We are reducing the effectiveness of Guard Cannon to bring the class more in line with the other tank classes.

Commando

  • Mass Accelerator has returned in a new form: Increases the range of Explosive Round and High Impact Bolt by 20 meters. Acquired as a level 10 passive ability.

Designer Note: Mass Accelerator has returned, granting Commandos a range boost alongside the new Explosive Round and High Impact Bolt maximum range changes to maintain their current range on Live. This additional passive preserves the Commando’s design as a ranged specialist on the battlefield.

02 May
News

Game Update 4.4: Profit and Plunder

Valour 0 Comments

Highlights

New Feature: The Eternal Championship! Step into The Arena Grand and prove your worth against some of the galaxy’s most notorious fighters! Gain rewards every round while striving to become the Eternal Champion!
Chapter XIII: Profit and Plunder! Aid Vette and Gault in a daring clandestine strike to plunder the Emperor’s secret treasury. Players who were subscribed on May 1st have immediate access to this new Chapter, and it will be available for all other Subscribers on Thursday, May 5th.
New Alliance Alert: Freedom Fight! Recruit Bowdaar to your Alliance by showing your prowess in the Eternal Championship.
Relics of the Gree is back! The Gray Secant has been spotted on Ilum, which means only one thing: the Relics of the Gree Event is back! From May 3rd at 4:00PST/12:00 GMT to May 10th at 4:00PST/12:00GMT, Black Bisectors are called upon to lend a hand.
Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins May 17th at 04:00 PST/12:00 GMT and ends May 24th at 04:00 PST/12:00 GMT.

General

  • Players who earned Legendary status but lost it with the release of 4.3 have had it restored. Players who lost the status will need to log into the Character associated with the Class they are missing to regain credit for completion.
  • Fixed a display issue that caused the “Throw Thranta Snack” ability to not show up in the UI.
  • It is no longer possible to remain stuck in the Magnetic Stabilizer when attempting to obtain the Strength Datacron on Alderaan.

Cartel Market

  • The SI-03 Scout Paint Job is selectable again for players who have unlocked the Paint Job.
  • Updated the stated acquisition method on the Collections window for the following items:
    • Dire Taskmaster's Robe
    • Honored Master's Vestments
    • Dire Overlord's Vestments
    • Honored Champion's Robe
    • Dire Warmaster's Body Armor
    • Honored Saberist's Harness
    • Dire Eliminator's Chestguard
    • Honored Adept's Shroud
    • MA-52 Med-Tech Chestplate
    • CZ-27K Stealth Ops Suit
    • Emergency Responder's Overcoat
    • MA-53 Overwatch Chestplate

Flashpoints + Operations

Karagga’s Palace

  • Bonethrasher’s “Well Fed” buff gained by eating Gamorreans now properly increases his damage output by 20%.

Temple of Sacrifice

  • Fixed an issue with the Malphar the Savage encounter where players who had been previously Emboldened would not receive stacks of Exhaustion after Emboldened expired.

The Ravagers

  • The B0-55 Master Droid’s “Overpowered Ion Cutter” Ability now properly displays its beam visual effect.

Assault on Tython

  • The Achievements “Elite: Hardened Invader” and Elite: Hardened Defender” no longer have the same reward as the “Defeat Master Oric Traless (Hard Mode)” and “Defeat Lord Goh (Hard Mode)” Achievements.

Blood Hunt
Hard Mode

  • Reduced the health of the Mandalorian Hunters in the Kyramla Gemas’rugam encounter by 17%
  • Kyramla Gemas’rugams’ “Ground Smash” Ability no longer causes players hit by them to be held in place for an extra 1-2 seconds before the impact is properly registered. Additionally, the impact radii of the rocks have been reduced by 10% to match the ground indicator, and the rocks travel time has been increased to 3 seconds (up from 2.5).

Czerka Core Meltdown

  • The Enhanced Vrblther now once again throws rocks when using the “Rock Throw” ability, as opposed to just sort of firing them from his palm as if his arm were some sort of pressure cannon.

Korriban Incursion
Tactical Mode

  • The mind-controlled Tuk’ata’s Accuracy reduction debuff now properly reduces Accuracy by 50%.

Lost Island

  • The LR-5 Sentinel Droid’s Experimental Cannon Attack once again uses the proper effect.

Maelstrom Prison

  • The easternmost Emergency Kolto Station during the Colonel Daksh encounter is no longer floating in the air.

Star Fortress
Heroic Mode

  • Killing an Exarch while they are leaping upward for a Shield Slam attack no longer results in the Exarch never coming back down.

Taral V

  • The "Enraged" effect gained by either Captain Shivanek or Ripper when their partner is defeated now properly increases the damage of the remaining enemy. Tactical/Solo Mode damage increase is +150%, and Hard Mode damage increase is +250%.

World Bosses

  • Trapjaw no longer gives himself the Shredded Armor debuff when using the Claw Attack ability to give his target(s) the Shredded Armor debuff.

Items + Economy

  • The old Level 9 Vendor on both fleets has been updated with new adaptive moddable gear sets.
  • The “Use:” Ability description on Companion Gifts no longer mentions Affection.
  • The Eternal Empire Walker vehicle is now Bind on Legacy.

Missions + NPCs

  • Sith Inquisitors stuck on the “Defiance” Companion Mission can now complete the Mission by abandoning it and speaking with Ashara again.
  • Fixed an issue that caused players who reset Chapter 9 to lose access to Alliance Alerts.
  • It is now possible to complete the “Arma Rasa” Alliance Alert.

    Warzones

    • Players can no longer get stuck and die while in Rishi Cove Arena and Odessen Proving Grounds.
    • Reduced the frequency at which the Odessen Proving Grounds occurs in the Unranked Warzone queue.
    • Odessen Proving Grounds Achievements no longer reference Alliance Proving Ground.
    • The Achievement “Odessen Proving Grounds Mauler” no longer rewards the Trophy Art for The Voidstar.

28 April
News

SWTOR May Promotions & Contests

Valour 0 Comments

PREPARE FOR AN EPIC CONFRONTATION - Play Chapter 1 Free

Valid for players who meet eligibility and agree to receiving SWTOR email – Trial Ends May 30th

New Trailer:

  • Play Knights of the Fallen Empire Chapter 1: “The Hunt” for free*
  • Become the Outlander – Free Level 60 Character

Heroic Subscriber Rewards

          Basically mentions the HK-55 rewards + that all chapters of KOTFE are free for subs.

CELEBRATE MAY THE FOURTH!

  • Log in and play between April 27 – May 4 to get your own M4-I6 Zakuulan Astromech Droid Mini-Pet!

  • Get Double XP, Legacy XP, PvP Warzone Commendations and Space PvP Requisition between May 3 – May 10 and again between May 26 – 30!

  • Don’t miss the Knights of the Fallen Empire 13-Chapter Marathon Story Stream on Saturday, May 14 beginning 7AM PDT with special guests and giveaways! www.twitch.tv/swtor

THE ETERNAL CHAMPIONSHIP SOLO SPEEDRUN

Compete for a chance to win a Grand Prize Trip for you and a guest to Star Wars™ Celebration Europe!

  • WHO: Players who have played through Knights of the Fallen Empire Chapter 9 “The Alliance” can play the Eternal Championship
  • WHAT: Speedrun through all 10 rounds of the new “Eternal Championship” challenge in the fastest time possible:
    • Timer starts when you accept the “[Solo] The Eternal Championship” mission (NOT the “[Solo+]” mission)
    • Timer ends when you return to the terminal to “turn in” the [Solo] mission
  • WHEN: Contest runs May 3 – May 20. Winners announced on May 27.

                 Official Rules state: "The Competition begins on MAY 3, 2016 at 12:01AM Greenwich Mean Time (“GMT”) and ends on MAY 17, 2016 at 11:59PM GMT (the “Competition Period”)."

  • WHERE: Winners posted at www.swtor.com/mayhem/winners
  • HOW: Read and accept the official contest rules by clicking “ENTER NOW” above. Be among the top 6 players who complete the Eternal Championship in the fastest times to win:
    • 1 Grand Prize Winner
      • 4-day, 3-night trip for a winner and guest to Star Wars™ Celebration Europe in London (July 14 – 18)
      • Star Wars™ Celebration Event Pass for all 3 days for winner and guest
      • 360 Days of Subscription Time
      • 14,500 Cartel Coins
    • 5 Runner-Ups
      • 180 Days of Subscription Time
      • 5,500 Cartel Coins

Star Wars: The Old Republic: STORY SO FAR PROMOTION

  • WHO: Knights of the Fallen Empire Players
  • WHAT: Play through Chapter 13 “Profit and Plunder”
  • WHEN: 5 Winners awarded with the Zakuul Knight Armor Set and Zakuul Dropship Mount on May 10, 15, 20, 25, 30
  • WHERE: Winners posted at www.swtor.com/may-the-fourth/winners
  • HOW: Read and accept the official promotion rules by clicking “ENTER NOW” above. We’ll randomly reward players who complete Chapter 13!

SHOW AND TELL YOUR SAGA

  • WHO: All Players aged 18 and over
  • WHAT: Capture and share your gameplay in video or screenshots – Be sure to post with the hashtag #SWTORSagaGiveaway
  • WHEN: 5 Winners receive 450 Cartel Coin Codes on May 10, 15, 20, 25, 30
  • WHERE: Winners posted at www.swtor.com/may-the-fourth/winners
  • HOW: Random selection of #SWTORSagaGiveaway posts

Logos for Facebook, Instagram, Twitter, and YouTube, so it looks like you can use any of those methods to submit your entries.

Please visit www.swtor.com/blog/may-promotion-winners to view the winning entries!

04 April
News

Game Update 4.3: Visions in the Dark

Valour 0 Comments

Highlights

Chapter XII: Visions in the Dark! Confront Valkorion in the wilderness of Odessen as the Alliance prepares to undertake a life-and-death mission to the heart of the Eternal Empire. Players who were subscribed on April 1st have immediate access to this new Chapter, and it will be available for all other Subscribers on Thursday, April 7th.

Ranked Warzone Arena Season 7 has started! Get in there and go berserk!

New Warzone: Alliance Proving Ground! Train with another mixed-faction Alliance team by vying for control of multiple control sectors in this new Odessen-based Warzone! Use power ups to turn the battle in your favor!

New Warzone Arena: Rishi Cove Arena! This new Warzone Arena hosts 4v4 Death matches in both Ranked and Unranked queues.

New Gameplay Option: Focus! Both PvP and PvE instances are now available on any server, allowing friends who prefer any gameplay type to play together on the same server. Players can toggle their focus via the mini-map icon.

Unlock additional Strongholds! You can now activate all 5 Strongholds for use by your Legacy!

More Flagship Decorations! Starting hook count for Republic and Imperial Flagships has been increased to 300 Decorations (+50%).

Set Favorite Mounts and Vehicles! Players can now select their Favorite Mounts and Vehicles by right-clicking it or by going to the Mount or Vehicle tab in the Ability window. The “Summon Random Mount” ability will only use your Favorites once they are selected.

Bounty Contract Week Returns!Hunt wanted criminals in this returning event. The event begins April 19th at 04:00 PST/12:00 GMT and ends April 26th at 04:00 PST/12:00 GMT.

General

  • Guilds can now have up to 1000 members (up from 500).
  • Guild Members can now be sorted by Legacy in order to group Characters that share a Legacy together.
  • Guild Leaders can now mark individual Characters as a “Main” Character of a Legacy.
  • The Guild tab has been removed from the Social UI.
  • Added additional information to the Guild UI if a Character is not currently in a Guild.
  • Fixed a bug that caused Guild Bonus Tooltips to not close when the Guild UI is closed.
  • Players can now add a single space in their character name, e.g. "John Smith."
  • Common Decoration limits have been increased to 999 (up from 50). Limited Decorations have not been changed.
  • Maximum Character name length has been increased to 20 (up from 16).
  • When using the "/who" command, if there are less than 10 results, the results are returned to the chat window instead of opening the Search interface. This behavior can be changed in Preferences.
  • The “/who” command retains the previous search information in the Search interface.
  • Start @ 60 Characters that were incorrectly granted the Chapter 3 Legacy Unlock for that class (and the associated Legendary Status completion credit) have had it removed.
  • It is no longer possible to use Conquest-exclusive mounts outside of conquered areas.
  • Using Alt-Tab while using an Intel HD 4600 on Windows 10 no longer causes a crash.
  • Koth’s dialogue in the first scene of Chapter IV now plays as expected in French and German clients.
  • Missing Herald of Zildrog and Knight of Zakuul lines from Chapters VII and VIII now play as expected in French and German clients.
  • Corrected the description of Hylo Visz’s Rank 20 Achievement to indicate that it requires Rank 20.
  • Aric Jorgan is now listed in the correct Alliance category.
  • Reduced the brightness of the light flicker on the Quick Travel ability.
  • The K’lor’slug Soldier Companion stats and health have been increased to match other creature Companions.
  • Fixed a typo in the description of the K’lor’slug Soldier’s Deafening Cry ability.

Items + Economy

  • Dark Matter Catalysts can now be purchased from the Smuggled Supplies Vendor on Odessen.
  • All HK Subscriber Rewards have been added to Collections.
  • The Commemorative Statue of Revan dropped from the Temple of Sacrifice has been renamed the “Commemorative Statue of Revan the Returned.”
  • The Zakuulan Information Terminal Decoration no longer stops rotating.
  • The SI-04 Imperial Scout Paint Job now correctly unlocks in Galactic Starfighter.
  • Players who lost HK-51 and Treek customizations after updating to 4.1 have had the items returned to their inventory.
19 March
News

PTS 4.4 Things of Note

Valour 0 Comments
  • You can now set mounts as favorites by right clicking them in the ability panel.
  • The random mount ability will now only pull from the list of mounts you have set as favorites.
  • Looks like one of the upcoming sub-rewards will be C2-N2 and 2V-R8 HK-55 inspired customizations.
  • Rest of Chapter 12 dialog is now in the client.
  • A few cutscenes from Chapter 16 now have their dialog present in the client.
  • Other spoilers available in the detailed changes for those that want them.
  • Lots of work done on the Eternal Championship.
  • The HK-55 helmet is now Bind on Pickup rather than Bind on Legacy.
  • Theron Shan has been wearing the same outfit since he was a child.
  • No class changes.
  • No sign of Ranked Season 7.
  • Guild ship max hooks when fully upgraded increased to 800 from 700.
  • Guild ship max hooks without unlocks increased from 200 to 300.
  • Several old armour sets from class quests look like they are getting added to a vendor on the fleet. All adaptive and BoL.
  • As pointed out in the comments there's a "tuning mod" item. It's description indicates it allows you to add visual effects to your weapons. Currently it shares the same slot as colour crystals. It's labelled as a rare cartel market item. This is probably a distant feature rather than something we will see in 4.4. Doesn't appear to be too much data on this feature currently. When it is released I would expect it to occupy a different slot.
07 March
News

Game Update 4.2: Disavowed Patch Notes

Valour 0 Comments
Game Update 4.2: Disavowed Patch Notes

Highlights

Chapter XI: Disavowed! Battle alongside Major Aric Jorgan in the next Chapter of Knights of the Fallen Empire. Players who were subscribed on March 1st have immediate access to this new Chapter, and it will be available for all other subscribers on Thursday, March 10th.

Relics of the Gree is back! The Gray Secant has been spotted on Ilum, which means only one thing: the Relics of the Gree Event is back! From March 8th at 4:00PST/12:00 GMT to March 15th at 4:00PST/12:00GMT, Black Bisectors are called upon to lend a hand

Bounty Contract Week Returns! Hunt wanted criminals in this returning event. The event begins March 22nd at 04:00 PST/12:00 GMT and ends March 29th at 04:00 PST/12:00 GMT.

General

  • Blizz went on a crash diet and lost all of his Life Day weight, and is now at his correct size.
  • The Commemorative Statue of the Dread Council decoration now has the correct source in its toolip.
  • A new "Special Promotions" vendor has been added to Coruscant, Dromund Kaas, and both Fleets. This vendor will allow players to trade Razer promotional crystals for +41 stat versions:
    • SE Black Green Eviscerating Crystal
    • SE Black Green Indestructible Crystal
    • SE Black Green War Hero's Crystal
    • SE Black Green Hawkeye Crystal
  • The Codex and Title associated with the "Chamber of Speech" Mission is now granted as intended.
  • The Codex and Title associated with the "Cutting off the Head" Mission is now granted as intended.
  • Black Sun Loader Droids have been added to the list of NPC's that count toward the "Junking Black Sun Droids" and "Dismantling Black Sun Droids" Achievements on Coruscant.

Cartel Market

  • The Cyborg Sablefur Kowakian Monkey-Lizard now unlocks properly in Collections.
  • The Exiled Master Chest’s hood no longer clips on Body Type 1.

Classes + Combat

Trooper
Vanguard
Plasmatech

  • Superheated Plasma now increases Plasma Cell damage by 10% (down from 30%) and its chance to be triggered by 5% (down from 10%), to properly mirror the values of the Pyrotech's Superheated Gas.

Imperial Agent
Sniper

  • Fixed an issue that caused Seek Cover to be removed early, rather than be refreshed, if the Sniper was out of cover when Entrench ended.

Smuggler
Gunslinger

  • Fixed an issue that caused Heads Up to be removed early, rather than be refreshed, if the Gunslinger was out of cover when Hunker Down ended.

Flashpoints + Operations

  • Encounters in Nightmare Mode Operations now have a 100% chance to drop Rating 224 gear tokens.
  • Fixed an issue that allowed NPCs to teleport after being rooted during the Dread Master Styrak encounter in Scum and Villainy.

    Crew Skills

  • The following crafted Artifice items now have the correct level requirement (51):
    • Mytag Asylum Tech Shield
    • Rainbow Gem Asylum Force Shield
    • Rainbow Gem Asylum Tech Shield
    • Rainbow Gem Onslaught Focus
    • Rainbow Gem Onslaught Generator
    • Mytag Onslaught Generator
    • Mytag Asylum Force Shield
    • Mytag Onslaught Focus
  • 200 and 208-rated Synthweaving items now have the correct number of stats.
  • The craftable Rating 212, 216, and 218 relics now have the correct stats.
  • The Crew Skill vendor that allowed Grade 8 Materials to be exchanged for Grade 9 Materials has been removed.
  • Slicing Harvesting nodes no longer drop Prototype (blue) quality Lockboxes and now drop Premium (green) quality Lockboxes.
  • All Rating 200 and 208-rated Armstech items now require Investigation Materials instead of Underworld Trading Materials.
  • All Grade 9 Cybertech Grenades now require Cybertech components,
  • All Grade 9 Artifice and Armstech weapons now have Color Crystal slots. This fix will also apply to weapons that have already been crafted.
  • All Rating 200 and 208 Artifice items now correctly require Artifice Bonded Attachments.
  • Defiant and Exarch crafted 212 and 216 items no longer have a chance to give Slicing Materials when Disassembled.
  • All Cybertech Grenades have had their Crafting costs adjusted to be appropriate to their Grade.
  • Numerous duplicate rating 178 Enhancements have been removed from the Cybertech trainer.
  • The following Enhancements have been added to the Cybertech Trainer:
    • Barrage Enhancement 36
    • Studious Enhancement 36
    • Bastion Enhancement 36
    • Proficient Enhancement 36
    • Savant Enhancement 36
  • Grade 5 Synthweaving Augments have had their required Skill reduced to 340.
  • Cybertech Crafters receive the following additional Earpieces when they first learn the Profession. In addition, these Earpieces are now available on the trainer for no cost.
    • Terenthium Bulwark Relay
    • Terenthium Initiative Relay
  • All Operations gear now has a 60% chance to Reverse Engineer and grant a Schematic. Previously, some pieces had a 40% chance or an 80% chance.
  • Numerous Rating 200 and 208 Barrels, Hilts, and Enhancements now have the correct Mod number in their names.
  • The Artifice schematic “Advanced Yellow Indestructible Crystal” has had its training cost increased from 139 to 1390.
  • Numerous Crafting Mission text descriptions have been modified to be Faction neutral.
  • Multiple Wealthy Crew Skill Missions have had their yield descriptions clarified
  • War Supplies that can be crafted with Grade 5 and 6 Components have been changed to require Grade 4 and 5 Components.
  • Cortosis Substrate now correctly states that it is a Grade 6 Crafting Material.
  • Corundrum Powder now correctly states that it is a Grade 7 Crafting Material.
  • The following Grade 1 Treasure Hunting Missions have had their costs increased:
    • "Dig It"
    • "Stalker Needed"
  • The following items found on the Crew Skill Trade vendor have had their costs reduced:
    • Cranoran Thread
    • Endothermic Flux
    • Vapro-sampler
  • Prototype Polybiotic Versatile Stims now give Mastery instead of Endurance.
  • The following Color Crystals no longer have a Slicing Material crafting cost, and have been updated with Treasure Hunting Material cost:
    • Advanced Black-Blue Eviscerating Crystal
    • Advanced Black-Orange Eviscerating Crystal
    • Advanced Black-Purple Eviscerating Crystal
    • Advanced Black-Red Eviscerating Crystal
    • Advanced Cyan Eviscerating Crystal
    • Advanced Magenta Eviscerating Crystal
    • Advanced Purple Eviscerating Crystal
    • Advanced White-Purple-Blue Eviscerating Crystal
    • Advanced White-Yellow-Orange Eviscerating Crystal
    • Advanced Black-Blue Indestructible Crystal
    • Advanced Black-Orange Indestructible Crystal
    • Advanced Black-Purple Indestructible Crystal
    • Advanced Black-Red Indestructible Crystal
    • Advanced Cyan Indestructible Crystal
    • Advanced Magenta Indestructible Crystal
    • Advanced Purple Indestructible Crystal
    • Advanced White-Purple-Blue Indestructible Crystal
    • Advanced White-Yellow-Orange Indestructible Crystal
    • Advanced Cyan War Hero's Crystal
    • Advanced Purple War Hero's Crystal
    • Advanced White-Purple-Blue War Hero's Crystal
    • Advanced White-Yellow-Orange War Hero's Crystal
    • Advanced Black-Blue Hawkeye Crystal
    • Advanced Black-Orange Hawkeye Crystal
    • Advanced Black-Purple Hawkeye Crystal
    • Advanced Black-Red Hawkeye Crystal
    • Advanced Cyan Hawkeye Crystal
    • Advanced Magenta Hawkeye Crystal
    • Advanced Purple Hawkeye Crystal
    • Advanced White-Purple-Blue Hawkeye Crystal
    • Advanced White-Yellow-Orange Hawkeye Crystal

    Items + Economy

    • The following items have had their stats reduced:
      • Outlander Force-Healer's Cuffs MK-5
      • Outlander Med-Tech's Vambraces MK-5
      • Outlander Mender's Bracers MK-5
    • Fixed stretching issues with the Citadel Bulwark's MK-2 hood.
    • The "Portable Zakuulan Sentry Turret" Decoration has been fixed so that it is no longer floating off of the ground when placed.
    • Alliance Supply Crates now really don’t drop Premium Quality Gifts, and instead drop Artifact Quality Rank 5 Gifts.

    Missions + NPCs

    • Imperial Agents are now able to complete Chapter X: Anarchy in Paradise.
    • Jedi Knights that have completed the Mission “Healing a Hutt” now have the correct line when first meeting Firebrand in Chapter X.
    • Sith Inquisitors are now granted and can complete the Mission "Defiance" as intended.
    • Travelling to the Republic Fleet using the Emergency Fleet Pass ability while on the Mission “The Jedi Prisoner” now properly advances the Mission.
    • Imperial Players can now reacquire the "Fire in the Hole" Mission from the offering NPC on Hoth if they abandon it.
    • Organa Recon Operatives no longer count towards the "Organa Meat", "Soldier of Organa", "Organa Grinder" and "Devastating House Organa" Achievements as they are not Strong or above in difficulty level.
    • Reduced the toughness of The Tyrant on the Republic Belsavis Mission “[Heroic 2+] The Tyrant.”
    • The Inquisitor Mission "Inheritance" now once again offers Kallig's Lightsaber. Kallig’s Lightsaber is now Bound on Legacy and has no Modifications.
    • Updates to the Chapter 10 Mission Journal now occur as the Chapter is progressed through.
    • The name for the Giradda the Hutt PvP vendor now appears in FR and DE clients.
23 February
News

Data-mined 4.3 (possible) changes

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Thanks to Torcommunity for 4.3PTS Mined Data

New Cartel Market Items and Decos

6FC40EB5_7188C90D6E600100  A394A0E9_A2A5B6D91DB88402

Advanced Fire Orange Crystal

Advanced Fire Orange Crystal

Art- Nerfs

Art- Nerfs

Cave Vorantikus

Cave Vorantikus

Commander's Assault Cannon                                                             Commander's Blaster Rifle                                                                    Commander's Heavy Blaster

Commander's Assault Cannon Commander's Blaster Rifle  Commander's Heavy Blaster

Commander's Sniper Rifle

Commander's Sniper Rifle

Creature Companion- K'lor'slug Soldier

Creature Companion- K'lor'slug Soldier

Exiled Revolutionary's Armor Set

Exiled Revolutionary's Armor Set

Firebrand Graffiti

Firebrand Graffiti

Havoc Squad Officer's Armor Set                                                          Havoc Squad Specialist's Armor Set

Havoc Squad Officer's Armor Set  Havoc Squad Specialist's Armor Set

Ikas Firestarter

Ikas Firestarter

Imperial Field Agent's Armor Set

Imperial Field Agent's Armor Set

Poisonous Kell Drake                                                                           Savage Nexu

Poisonous Kell Drake  Savage Nexu

Vectron Vertica

Vectron Vertica

Walkhar Courser

Walkhar Courser

Zakuul Dropship

Zakuul Dropship

Zakuul Swamp Spider Eggs

Zakuul Swamp Spider Eggs

New loading screen

New Warzone World Map

Things of Note

  • Eternal championship will most likely be available on the PTS.
  • Reporting a bug will now give you the following notice: "Note: This form is only for notifying the development team of bugs. Reporting a bug will not generate a ticket and you will not be contacted by a customer service representative."
  • You can now have spaces in your name. You must have at least 3 characters before and after each space.
  • The whisper command now has a new format. Before you would use it as follows /whisper player_name message. Now you will have to do the following: /whisper player_name: message. This is to allow it to handle spaces in player names.
  • PvE and PvP servers are being replaced with PvE and PvP instance types. You can now set your focus out of combat. The following strings are provided by Bioware:
    • You may not change your focus while in combat.
    • You are choosing to set your focus to PVP. Are you sure you want to go get your ass kicked?
    • You are choosing to set your focus to PVE. Are you sure you want everyone to know you are a huge wimp?
    • Taking this shuttle to will transport your character to this instance, change your focus to PVP, and start a cooldown for this feature. You might get your ass kicked! Are you sure?
    • This is a PVP instance. You may get your ass kicked.
    • Your instance is not accepting new players, but your new group member is in another instance on your planet. Do you want to shuttle there? This will change your focus to PVP, and you may get your ass kicked.
    • Many members of your guild are on your planet but in another instance. Do you want to shuttle there? This will change your focus to PVP, and you may get your ass kicked.
  • Looks like they are working on a system that would require you to be in a PvP instance for certain quests.
  • The new Warzone area is called "Alliance Base Training Ground".
  • 10 trophy decorations have been added for Eternal Championship. Doesn't look like they are actually attached to any achievements currently.
  • Added a new hidden (and currently broken) achievement for collecting all Nerf Calves. The reward is the Nerf artwork pictured above and the title Nerf Herder.
  • In addition to the decorations shown above the following Decorations are available:
    • Commemorative Statue of Aric Jorgan
    • Potted Plant: Zakuul Vertical Bush
    • Potted Plant: Zakuul Swamp Ecosystem
    • Rotating Light (Red)
  • Looks like there's 3 Nerf Calf's available and it's some sort of world quest that involves a couple of items. Arctic Nerf Calf, Hill Nerf Calf, and Nightland Nerf Calf.

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